This is a great point and I can think of a couple of ways of going about this.Coyle_Ravane wrote: Personally I think WS needs overhauling more than I does, and if done well, would remove the need for things like ASF, which is a clumsy mechanic anyway.
The first is expanding the range of the To Hit chart from 3-5 to 2-6. I think it makes sense that if you are going to expand it in one direction (from 3-5 -> 2-5) then it makes sense to do it in both directions. Certain high WS models like most Lords, some heroes, and even some elite troops should be hitting some extremely unskilled troops on a 2 then they should be hitting back on the same probability.
The second is far more complex and involves migrating the To-Hit chart from a d6 to a d8 or even a d10 or d20. That allows you to add a lot of fine-tuning to the To-Hit chart and really introduce more subtle but strongly pronounced gradations of WS. It also allows more interesting crossover into various d20 RPG systems providing various campaign elements to be more easily integrated.
We can also introduce various modifiers and rules to more accurately reflect battlefield situations.
Single models (or monsters) engaged on two fronts can not effectively guard in two directions. The flanking unit (or unit engaged on the rear) gains a +1 to hit.
You get the idea.
So what else am I not thinking of?