I found it rediculous how units in a building don't get any protection vs magic missiles, compared too -2 to hit vs shooting?
How does a unit don't get ANY protection from a fireball when hiding in a building or behind a wall. (armour save? ward save?)
Does anyone feel the same way too?
magic missiles vs buildings
Moderator: Council of Elders
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- Horsemaster
- Posts: 260
- Joined: 03 Jul 2013, 09:17
- Armies I play: Woodelves, Orcs & Goblins
- Location: Wollongong - Australia
Re: magic missiles vs buildings
Because that is the rules.
Building rules are broken enough as they are.
Building rules are broken enough as they are.
- JAMOB
- Trusted Bowman
- Posts: 183
- Joined: 05 Nov 2012, 04:36
- Armies I play: Other than Wood Elves, lots of Blood Angels and a bit of IG, Eldar and Orcs.
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Re: magic missiles vs buildings
Cinematically, it should probably help at least a little bit, but honestly buildings are so great to hold as it is that we don't need even more buffs -_- If you want you can think of it blasting the stones (or whatever) of the building into the people inside or something similar
Battle reports - http://asrai.org/viewtopic.php?f=45&t=26700
- hutobega
- Wild Hunter
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- Armies I play: Orcs and goblins, Vampire Counts, Wood Elves.
- Location: Cromwell,Connecticut
Re: magic missiles vs buildings
it's MAGIC? lol like the fire ball can just go in the window and explode... but you know it's magic i would hope a simple building wouldnt help =P
How do we prove we exist? Maybe we don't...
Re: magic missiles vs buildings
yeah haha the fireball is probably bigger then i had in mind xD