Dryad Aspects (tree types)

Post ideas and develop rules or stats for whatever you want in here. Asrai units as well as other races

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mjHession
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Dryad Aspects (tree types)

Post by mjHession »

I love this idea. Given the new book what do you think costs should be for dryad unit upgrades. Not to sure about this part. Obviously, only one aspect could be taken per unit.

Locust: 5+ AS (+3 ppm)
Oak: +1 S (+2 ppm)
Birch: +1 T (+2 ppm)
Pine: +1 to hit (+1 ppm)
Willow: -1 to hit (+1 ppm)
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Re: Dryad Aspects (tree types)

Post by Maeglin »

I prefer to old version similar to the war dances with the ability to shift form during battle. Forgive my ignorance though, what type of tree is a locust tree?
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mjHession
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Re: Dryad Aspects (tree types)

Post by mjHession »

Locust is a hardwood tree. Black locust which I have a ton of on my property is known for its dark thick hard bark.
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SoDope7
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Re: Dryad Aspects (tree types)

Post by SoDope7 »

mjHession wrote:I love this idea. Given the new book what do you think costs should be for dryad unit upgrades. Not to sure about this part. Obviously, only one aspect could be taken per unit.

Locust: 5+ AS (+3 ppm)
Oak: +1 S (+2 ppm)
Birch: +1 T (+2 ppm)
Pine: +1 to hit (+1 ppm)
Willow: -1 to hit (+1 ppm)
I love the idea, and would liketo see somthing like this in the book with the dryads converted or/and painted in the matching schemes :nod:
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Re: Dryad Aspects (tree types)

Post by Gwill_of_the_Woods »

I would have loved for this to have happened. I think it's a brilliant idea :D
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Re: Dryad Aspects (tree types)

Post by bjoernuhlig »

Aspect of eternal oak (one unit per army): +1 S,+1 I, 5++ vs non magical, Skirmisher Special rule :wink:
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Re: Dryad Aspects (tree types)

Post by Gwill_of_the_Woods »

bjoernuhlig wrote:Aspect of eternal oak (one unit per army): +1 S,+1 I, 5++ vs non magical, Skirmisher Special rule :wink:
Absolutely! :D
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Re: Dryad Aspects (tree types)

Post by Jamesaet3 »

We did have shapeshifting a few editions ago.
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Re: Dryad Aspects (tree types)

Post by sunstrider »

Although I don't know much about the different species of trees, I do know how to look at a unit and come up with ideas to make the unit either better at their job or shore up a weakness they suffer from. These ideas are all based on an infantry block that is supposed to tie units up in grinding close combats

So just off the top of my head, things that make them better at their job:
- give them a scaly skin save (already included here)
- +1 T (again, already included here)
- increase their ward save (not really a viable idea for a core unit in my opinion)

Things that shore up their weaknesses:
- +1 S to put them back into their old role before the new book
- giving them Always Strikes First to make them a decent choice against elven opponents
- giving them poisoned attacks so their naturally high base attacks a better chance of causing wounds

I'd say the first 2 from the first list and all 3 from the second list would make good aspects/different species of dryads.
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Jamesaet3
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Re: Dryad Aspects (tree types)

Post by Jamesaet3 »

Dryads also used to have 2 wounds.
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Re: Dryad Aspects (tree types)

Post by Aezeal »

They also used to be 35 points and when they where stronger there was way more strength and toughness in other units too.. current treekin are about what dryads where then.
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Re: Dryad Aspects (tree types)

Post by popisdead »

I think Branchwraithes should have had those Aspects as Loci so they could grant it to the unit a la Daemon heralds.

Paying only 2 PPM for Str is crazy cheap considering Beastmen players happily pay 206 points to do that to Gors.
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Re: Dryad Aspects (tree types)

Post by Noght »

bjoernuhlig wrote:Aspect of eternal oak (one unit per army): +1 S,+1 I, 5++ vs non magical, Skirmisher Special rule :wink:
I see what you did there. Don't forget, no Hatred and +1 ppm.
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Dryad Aspects (tree types)

Post by Baardah »

This is something I was really hoping for with the new book that didn't happen. So here is my ideas. I would like some or all of these, but dryads should probably cost atleast 14 point per model with these...I think they'd be worth it.

Aspect of the Ironoak.
4 + scaly skin

Aspect of the shifting willow
+1 I, -1 to be hit

Aspect of the Black Briar
Poisoned attacks, thrown weapon (shooting thorns) attack 8" S: As user, Poisoned, quick to fire.

Aspect of the Bloodbirch
+1 Attack

Aspect of the Wytch Elm

MR(1) and 5+ ward save

Aspect of the sirens
Taking the form of lithe female seductresses
Units in base contact have -1ld and -1WS

I haven't included a +1 T aspect, as I think this is something they wouldn't need.

None of these addresses their biggest problem though. I think what keeps dryads out of lists is their lack of mobility.

So the most effective fix for them would be togive em back skirmish.
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