This is the special rules and stats section. For the moment I have kept Sprites, Lore of Athel Loren, Kindreds and Magic Items alone, but am working on them(expect them over the next few days). I would also like your imput on what you think about this and if you are willing to playtest it for me. Cookies for those that do
ARMY WIDE SPECIAL RULES
Asrai Archery
Wood Elves do not suffer the -1 to hit penalty for moving and shooting.
Forest Walkers
All models in the Wood Elf army (including flyers using their flying movement) may ignore movement penalties for moving through woods.
Woodland Ambush
The Wood Elf player can place an extra wood (no larger than 6" in diameter) anywhere in his deployment zone.
Asrai Longbow
Range: 24" Strength: 4 Rules: none
Forest Spirit
- Non-Forest Spirts may not join a Forest Spirit unit or ride a Forest Spirit mount and vice versa. Treeman Ancient may never join units.
- Forest Spirits have Regeneration Special Rule
- All attacks by Forest Spirits count as magical.
- Forest Spirits are Immune to Psychology.
- At the begining of the Magic Phase unengaged multi-wound Forest Spirits completely inside a wood may atempt to regenrate one of the wounds they have previously lost on a roll of 5+.
LORDS
WOOD ELF HIGHBORN @ Points/model 150
M5 Ws7 Bs7 S4 T3 W3 I8 A4 Ld9
Weapons and Armour: Asrai Longbow.
Options:
- AHW/GW (+6 pts), Spear (+3 pts).
- LA (+3 pts), SH (+3 pts).
- Elven Steed (+18 pts), Great Stag (+50 pts), Great Eagle (+50 pts), Forest Dragon (+320 pts)
- May be upgraded to a Forest Spirit (+50 pts).
- May choose magic items up to 100 pts.
- May choose Spites up to 50 pts.
SPELLWEAVER @ Points/model 220
M5 Ws4 Bs5 S3 T3 W3 I6 A1 Ld10
Weapons and Armour: Asrai Longbow.
Magic: A Spellweaver is a level 3 Wizard. May choose spells from the Lore of Life, Beast, Light, Heavens and Athel Loren.
Options:
- May be upgraded to level 4 Wizard (+35 pts).
- Elven Steed (+18 pts), Great Eagle (+50 pts), Unicorn (+65 pts)
- May be upgraded to a Forest Spirit (+50 pts).
- May choose magic items up to 100 pts.
- May choose Spites up to 50 pts.
TREEMAN ANCIENT @ Points/model 400
M5 Ws6 Bs0 S6 T6 W7 I2 A5 Ld9
Options:
- May be a Wizard, at +50 points per level, up to level 3. It must use Lore of Athel Loren.
- May choose Spites up to 100 pts.
Special Rules: Forest Spirit, Scaly Skin (3+), Stubborn, Flammable, Terror, Large Target.
Tree Singing
As in current AB
Strengle-root Attack
As in current AB
Treewack
Treeman Ancient may reduce the number of Attacks it has up to the minimum of 1. For each attack point it reduces it may add one point to the Strength profile.(needs better wording but you get the point)
HEROES
WOOD ELF NOBLE @ Points/model 80
M5 Ws6 Bs7 S4 T3 W2 I7 A3 Ld8
Weapons and Armour: Asrai Longbow.
Options:
- AHW/GW (+4 pts), Spear (+2 pts).
- LA (+2 pts), SH (+2 pts).
- Elven Steed (+12 pts), Great Stag (+50 pts), Great Eagle (+50 pts).
- May be upgraded to a Forest Spirit (+50 pts).
- May choose magic items up to 50 pts.
- May choose Spites up to 25 pts.
- May be BSB (+15 pts).
SPELLSINGER @ Points/model 100
M5 Ws4 Bs5 S3 T3 W2 I6 A1 Ld9
Weapons and Armour: Asrai Longbow.
Magic: A Spellweaver is a level 1 Wizard. May choose spells from the Lore of Life and Athel Loren.
Options:
- May be upgraded to level 2 Wizard (+35 pts).
- Elven Steed (+12 pts), Great Eagle (+50 pts), Unicorn (+65 pts)
- May be upgraded to a Forest Spirit (+50 pts).
- May choose magic items up to 50 pts.
- May choose Sprites up to 25 pts.
BRANCHWRAITH @ Points/model 100
M6 Ws6 Bs0 S4 T4 W2 I8 A3 Ld8
Options:
- May be a Wizard, at +50 points per level, up to level 1. It must use Lore of Athel Loren.
- May choose Spites up to 50 pts.
Special Rules: Forest Spirit, Fear, Scaly Skin (5+)
Tree Singing
As in current AB (counts as Treeman)
CHARACTER MOUNTS
Elven Steed
M9 Ws3 Bs0 S3 T3 W1 I4 A1 Ld5
May be upgraded to a Forest Spirit (+10 pts)
Great Eagle
M2 Ws5 Bs0 S4 T4 W1 I4 A2 Ld8
May be upgraded to a Forest Spirit (+15 pts)
Special Rules: Fly
Forest Dragon
M6 Ws6 Bs0 S6 T6 W6 I3 A5 Ld8
May be upgraded to a Forest Spirit (+50 pts)
Special Rules: Fly, Large Target, Terror, Scaly Skin
Poison Breath
Breath Weapon, Thoughness test, no Armour Save
Great Stag
M9 Ws5 Bs0 S5 T4 W1 I4 A3 Ld7
Special Rules: Forest Spirit
Unicorn
M10 Ws4 Bs0 S4 T4 W1 I5 A2 Ld9
Special Rules: Forest Spirit, Magic Resistance (2)
Impale
As in current AB
CORE
GLADE GUARD @ Points/model 12
M5 Ws4 Bs4 S3 T3 W1 I5 A1 Ld7
M5 Ws4 Bs4 S3 T3 W1 I5 A1 Ld8
Unit Size: 10-15
Weapons and Armour: Asrai Longbow and Two Hand Weapon.
Options:
- May upgrade one to Musician (+5 pts)
- May upgrade one to Champion (+10 pts)
- May upgrade one to Standard Bearer (+10 pts)
- May carry a Magic Standard worth up to 25 pts.
- All the models in the unit may purchase the ability to Skirmish (+2pts/model).
GLADE RIDERS @ Points/model 24
M5 Ws4 Bs4 S3 T3 W1 I5 A1 Ld7
M5 Ws4 Bs4 S3 T3 W1 I5 A1 Ld8
M9 Ws3 Bs0 S3 T3 W1 I4 A1 Ld5
Unit Size: 5-10
Weapons and Armour: Asrai Longbow and Spear.
Options:
- May upgrade one to Musician (+7 pts)
- May upgrade one to Champion (+14 pts)
- May upgrade one to Standard Bearer (+14 pts)
- May carry a Magic Standard worth up to 25 pts.
Special Rules: Fast Cavalry
ETERNAL GUARD @ Points/model 12
M5 Ws5 Bs4 S3 T3 W1 I5 A1 Ld9
M5 Ws5 Bs4 S3 T3 W1 I5 A2 Ld9
Units of Eternal Guard do not count towards the number of Core choices you must field unless a Highborn is the Army General.
Unit Size: 10-25
Weapons and Armour: Spear-staves.
Options:
- May upgrade one to Musician (+6 pts)
- May upgrade one to Champion (+12 pts)
- May upgrade one to Standard Bearer (+12 pts)
- May carry a Magic Standard worth up to 25 pts.
- All the models in the unit may purchase javelins (+2pts/model).
Special Rules: Immune to Fear
Eternal Guard Fighting Style
As in current AB
Bodyguards
As in current AB
DRYADS @ Points/model 18
M6 Ws4 Bs0 S4 T4 W1 I6 A2 Ld8
M6 Ws4 Bs0 S4 T4 W1 I6 A3 Ld8
Units of Dryads do not count towards the number of Core choices you must field unless a Treeman Ancient is the Army General.
Unit Size: 5-20
Options:
- May upgrade one to Champion (+12 pts)
- May choose Spites up to 25 pts.
Special Rules: Forest Spirits, Fear, Skirmish, Scaly Skin (5+)
SPECIAL
WARDANCERS @ Points/model 18
M6 Ws6 Bs4 S3 T3 W1 I6 A2 Ld8
M6 Ws6 Bs4 S3 T3 W1 I6 A3 Ld8
Unit Size: 5-15
Options:
- May upgrade one to Musician (+7 pts)
- May upgrade one to Champion (+14 pts)
Special Rules: Immune to Psychology, Skirmish
Shadow Dances of Loec
As in current AB
Talismanic Tatoos
As in current AB
Wardancer Weapons
As in current AB
WARHAWK RIDERS @ Points/model 40
M5 Ws4 Bs4 S3 T3 W2 I5 A1 Ld7
M5 Ws4 Bs4 S3 T3 W2 I5 A1 Ld8
M1 Ws4 Bs0 S4 T3 W- I5 A1 Ld5
Unit Size: 3-10
Weapons and Armour: Asrai Longbow and Spear.
Options:
- May upgrade one to Musician (+7 pts)
- May upgrade one to Champion (+14 pts)
Special Rules: Flying Cavalry, Scout
Hit and Run
As in current AB
WILD RIDER OF KURNOUS @ Points/model 28
M5 Ws5 Bs4 S4 T3 W1 I5 A1 Ld9
M5 Ws5 Bs4 S4 T3 W1 I5 A2 Ld9
M9 Ws3 Bs0 S3 T3 W1 I4 A1 Ld5
Unit Size: 5-15
Weapons and Armour: Spear and javelin.
Options:
- May upgrade one to Musician (+9 pts)
- May upgrade one to Champion (+18 pts)
- May choose Spites up to 25 pts.
- May upgrade one to Standard Bearer (+18 pts)
- May carry a Magic Standard worth up to 50 pts.
Special Rules: Fast Cavalry, Forest Spirits, Fear
Talismanic Tatoos
As in current AB
The Wild Hunt
+1 to hit on the charge for the riders
The Fury of Kurnous
As in current AB
TREE KIN @ Points/model 75
M5 Ws4 Bs0 S5 T5 W4 I4 A4 Ld8
M5 Ws5 Bs0 S5 T5 W4 I4 A4 Ld8
Unit Size: 3-10
Options:
- May upgrade one to Champion (+10 pts)
- May chose Spites up to 25 pts.
Special Rules: Forest Spirits, Scaly Skin (4+), Flammable, Fear
Strengle-root Attack
As in current AB (one per unit, not model)
RARE
WAYWATCHERS @ Points/model 25
M5 Ws4 Bs5 S3 T3 W1 I5 A1 Ld9
M5 Ws4 Bs6 S3 T3 W1 I5 A1 Ld9
Unit Size: 5-10
Weapons and Armour: Asrai Longbow and Two Hand Weapons
Options:
- May upgrade one to Champion (+5 pts)
-All the models in the unit may be upgraded into Forest Spirits (+15pts/model).
Special Rules: Skirmish
Forest Stalkers
As in current AB
Lethal Shot
When shooting at short range, Waywatchers have Killing Blow Special Rule.
Out of Shadows
If a Waywatcher unit charges from a wood, the enemy can only Hold as a charge reaction and the Waywatchers get +1A in the first round of combat.
TREEMAN @ Point/model 300
M5 Ws5 Bs0 S6 T6 W6 I3 A5 Ld8
Special Rules: Forest Spirit, Scaly Skin (3+), Stubborn, Flammable, Terror, Large Target.
Tree Singing
As in current AB
Strengle-root Attack
As in current AB
Treewack
Treeman Ancient may reduce the number of Attacks it has up to the minimum of 1. For each attack point it reduces it may add one point to the Strength profile.(needs better wording but you get the point)
GREAT EAGLE @ Points/model 50
M2 Ws5 Bs0 S4 T4 W3 I4 A2 Ld8
You may include 2 Great Eagles as a single Rare choice.
Special Rules: Fly