Horde - Eternal Guard Hits question
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Horde - Eternal Guard Hits question
If I put 40 Eternal Guard’s as a “HORDE”:
How many hits gain from charge and non-charge turn.
Is it if in
Non-charge turn:
1st rank with two hand weapon and 2nd to 4th rank with spear,therefore total gain 50 hits ?
Charge turn:
As the eternal guard fighting style, therefore just 1st rank gain 20 hit by two hand weapons ?
Could somebody please clarify it.
Thanks
Fredi
How many hits gain from charge and non-charge turn.
Is it if in
Non-charge turn:
1st rank with two hand weapon and 2nd to 4th rank with spear,therefore total gain 50 hits ?
Charge turn:
As the eternal guard fighting style, therefore just 1st rank gain 20 hit by two hand weapons ?
Could somebody please clarify it.
Thanks
Fredi
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Re: Horde - Eternal Guard Hits question
Not charging you will get 50 attacks. 20 for the first rank and then 3 more ranks because they are using spears, so another 30.
Charging they will receive 20 attacks for the first rank and another 20 for the 2 ranks afterwards.
Hordes fight in 3 ranks and spears give you an extra rank when taking a charge
Charging they will receive 20 attacks for the first rank and another 20 for the 2 ranks afterwards.
Hordes fight in 3 ranks and spears give you an extra rank when taking a charge
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Re: Horde - Eternal Guard Hits question
Unless I'm mistaken and we are high elves, you get 3 ranks TOTAL with spears, not 3 ranks behind the first, and similarly 2 ranks TOTAl can attack when not using spears.
So, Not charging - 40 attacks (2 per first row, 1 per 2nd and 3rd)
Charging - 30 attacks (2 per first row, 1 per 2nd)
This unit would be a great bunker.
So, Not charging - 40 attacks (2 per first row, 1 per 2nd and 3rd)
Charging - 30 attacks (2 per first row, 1 per 2nd)
This unit would be a great bunker.
Battle reports - http://asrai.org/viewtopic.php?f=45&t=26700
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Re: Horde - Eternal Guard Hits question
Hordes get an extra rank. High elf spearman hordes attack in 5 ranks :-)
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Re: Horde - Eternal Guard Hits question
Which is both fantastic and absolutley ridiculous. I;m thinking my Sea Guard may need another 20 models or so...godswearhats wrote:Hordes get an extra rank. High elf spearman hordes attack in 5 ranks :-)
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Re: Horde - Eternal Guard Hits question
The problem is S3.
Against many things you need some way for those attacks to chew through armour in particular.
Against many things you need some way for those attacks to chew through armour in particular.
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Re: Horde - Eternal Guard Hits question
That many attacks are begging for mindrazor to be cast. That would be brutal
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Re: Horde - Eternal Guard Hits question
Haha, five ranks of 10 S3 L8 models, 50 attacks suddenly at S8... Aaaaand everything on the table dies.
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Re: Horde - Eternal Guard Hits question
Add to that the new faq and a leadership 10 general:
Q: Do units benefit from their General’s Inspiring Presence for the
purposes of spells that use Leadership, such as Spirit Leech or
Okkam’s Mindrazor? (p107)
A: Yes.
Then again, you could be fighting only a couple of great eagles for the entire battle....
Q: Do units benefit from their General’s Inspiring Presence for the
purposes of spells that use Leadership, such as Spirit Leech or
Okkam’s Mindrazor? (p107)
A: Yes.
Then again, you could be fighting only a couple of great eagles for the entire battle....
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Re: Horde - Eternal Guard Hits question
This is exactly what happens to bit strong hordes when I face them. However, the advantage of the Wood Elves is MSU Glade Guard are probably the best chaff cleaners in the game.
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Re: Horde - Eternal Guard Hits question
Agreed, S4 ranged just erases chaff.
The other problem with the Mindrazor Horde is that if you don't IF it, your unit could be dying horribly.
The other problem with the Mindrazor Horde is that if you don't IF it, your unit could be dying horribly.
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Re: Horde - Eternal Guard Hits question
Of course. you could say that about quite a large percentage of the dice rolls in the game. But, I get your point. Probably not wise to march a block of them into combat with some heavy cavalry, hoping you'll manage to get off the spell...Phil Rossiter wrote:The other problem with the Mindrazor Horde is that if you don't IF it, your unit could be dying horribly.
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Re: Horde - Eternal Guard Hits question
Strength 3 can indeed be an issue for elf hordes. So I would recommend wyssans wildform combined with the razor standard for eternal guard. Having a highborn for stubborn, a bsb for a reroll on that and taking a rhymers harp makes the unit extremely survivable and capable of dishing out damage but it is more of an anvil than a hammer.
I would support them with dryads, treekin or treemen.
I would support them with dryads, treekin or treemen.
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Re: Horde - Eternal Guard Hits question
Having a decent hammer OR anvil is never to be sneezed at, with wood elves!
Edit: "hammer or anvil," not "hammer or hammer"...
Edit: "hammer or anvil," not "hammer or hammer"...
Last edited by Revelen on 08 Feb 2014, 02:30, edited 1 time in total.
Re: Horde - Eternal Guard Hits question
The eternal guard fighting style also says an extra rank, so our EG actually DO fight in 4 ranks out of charge..
and NO WHERE in the rules does it say that our EG is equipped with a spear.. - they count as having one, but dont..
Charge: 20 A 1st rank - 10 A 2nd rank =30 Attacks
Non-Charge: 20+10+10+10. =50 Attacks (1st+2nd+3rd(horde)+4th("they may fight with an additional rank(as if armed with spears)" page 18, second paragraph - third last sentence there)
and NO WHERE in the rules does it say that our EG is equipped with a spear.. - they count as having one, but dont..
Charge: 20 A 1st rank - 10 A 2nd rank =30 Attacks
Non-Charge: 20+10+10+10. =50 Attacks (1st+2nd+3rd(horde)+4th("they may fight with an additional rank(as if armed with spears)" page 18, second paragraph - third last sentence there)
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Re: Horde - Eternal Guard Hits question
If they charge they get 3 ranks....Hoarded out... 4 ranks any other combat round. if not hoarded then only 2 ranks fight on charge and 3 in any other combat round. Don't lose out on attacks =P
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Re: Horde - Eternal Guard Hits question
So, in summary, is the consensus this?
Charge => 3 ranks => 20(1st)+10(2nd)+10(3rd) => 40 attacks total, on charge.
Non-charge => 4 ranks => 20(1st)+10(2nd)+10(3rd)+10(4th) => 50 attacks total, non-charge.
Charge => 3 ranks => 20(1st)+10(2nd)+10(3rd) => 40 attacks total, on charge.
Non-charge => 4 ranks => 20(1st)+10(2nd)+10(3rd)+10(4th) => 50 attacks total, non-charge.
Re: Horde - Eternal Guard Hits question
Well, consensus isn't really necessary. That's just what the rules say.
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Re: Horde - Eternal Guard Hits question
Presisimundo.valmir wrote:Well, consensus isn't really necessary. That's just what the rules say.
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Re: Horde - Eternal Guard Hits question
I agree, Razor + Wildform is the way to go for that crucial -2 to armour saves. You don't have to Star it up with the lord characters but it's certainly a tough unit. Treekin are great support.Blackcat wrote:Strength 3 can indeed be an issue for elf hordes. So I would recommend wyssans wildform combined with the razor standard for eternal guard. Having a highborn for stubborn, a bsb for a reroll on that and taking a rhymers harp makes the unit extremely survivable and capable of dishing out damage but it is more of an anvil than a hammer.
I would support them with dryads, treekin or treemen.
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Re: Horde - Eternal Guard Hits question
You definitely dont need to star it up but having a single noble will make the unit a whole lot more competitive. Taking a lord with rhymer's harp is a very specific play style but then again so is taking eternal guard when most wood elf armies are just small units running around.Phil Rossiter wrote:I agree, Razor + Wildform is the way to go for that crucial -2 to armour saves. You don't have to Star it up with the lord characters but it's certainly a tough unit. Treekin are great support.Blackcat wrote:Strength 3 can indeed be an issue for elf hordes. So I would recommend wyssans wildform combined with the razor standard for eternal guard. Having a highborn for stubborn, a bsb for a reroll on that and taking a rhymers harp makes the unit extremely survivable and capable of dishing out damage but it is more of an anvil than a hammer.
I would support them with dryads, treekin or treemen.
I played two games recently, one against high elves and one against chaos warriors and both players were extremely surprised at how tough eternal guard actually are.
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Re: Horde - Eternal Guard Hits question
When the new books comes out if there is still a rhymers harp type item I want to make a 40 man eternal guard unit. I think it looks like a ton a fun and if it stays back and lets glade guard soften up targets it could be super fun...war dances on the flanks hehe
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Re: Horde - Eternal Guard Hits question
Yeah, I run just a tank BSB in mine. I'm beginning to wonder about occasional uses of Steadfast when he's not there but in general Bodyguard makes life a lot easier. The crucial point to me is that buffed up EG can kill things but support from other units really makes them tick.Blackcat wrote: having a single noble will make the unit a whole lot more competitive.