First off the Wood Elves have some added advantages for this Tourny based on the ETC rules
- Wood Elves have ASF (not forest spirits)
- All Wizards can use any of the 8 lores of magic
- Glade Guard are maxed at 40
- Forest Spirits ward is not negated by magic
I believe these are pretty close to what ETC does, but I don't get the extra point allowance
CHARACTERS
Highborn (General)
- Great Weapon
- Rhymer's Harp
- An Annoyance of Netlings
= 251pts
Spellweaver
- Level 4 with Shadow
- Divination Orb
- Merciw's Locus
= 295pts
Noble (BSB)
- Asyendi's Bane
- Hail of Doom Arrows
- Dragonbane Gem
= 135pts
CORE
33 Eternal Guard
***3 Characters Here***
- Full Command
- Razor Standard
= 471pts
20 Glade Guard
- Musician/standard
- Banner of Eternal Flame
= 268pts
SPECIAL
7 Wardancers
- Bladesinger
= 140pts
7 Wardancers
- Bladesinger
= 140pts
4 Warhawks
= 160pts
RARE
5 Waywatchers
= 120pts
5 Waywatchers
= 120pts
Eagle
= 50pts
Eagle
= 50pts
TOTAL POINTS = 2200pts
The eternal guard form the core of the list, I plan on running them 6X6 with all 3 characters in the unit. The wardancers will support them with flank charges. The plan is to use shadow magic to help the eternal guard out in combat.
People really underestimate Wardancers with the new ASF rules. They are deadly if they get a flank charge off on a unit that is engaged with the guard unit and use the +1 attack dance. That's 22 WS6 re-rolling misses S4 attacks.
The eagles/warhawks/waywatchers will harrass and annoy my opponents.
Anyone think the list is decent?
Time of Madness
2200pt Tourny List
Moderator: Council of Elders
- Time of Madness
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- Joined: 02 Sep 2005, 00:44
2200pt Tourny List
"The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule."
- Robert Jordan
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule."
- Robert Jordan
- Mollesvinet
- Wild Hunter
- Posts: 1146
- Joined: 09 Nov 2011, 06:13
Re: 2200pt Tourny List
I ran a similar list based on shadow magic and eternal guard, however i tackled it quite differently. First of all, without the short range of savage beast and transformation of kadon, i decided to take the wizard out of the eternal guard unit. Instead i focused on lowering the enemies chances to hit, combine miasma lowering their WS with dawnspear and many enemies will hit on 6's against all your eternal guard!
As it is, if you really want your characters in the eternal guard unit then they need a new kit in my opinion, and the mage needs to go to the second rank.
This also means that the enemy now have to stop both miasma, withering AND mindrazor, which is nearly impossible. Check out my battle reports if you like:
http://asrai.org/viewtopic.php?f=19&t=25758
http://asrai.org/viewtopic.php?f=19&t=25757
As it is, if you really want your characters in the eternal guard unit then they need a new kit in my opinion, and the mage needs to go to the second rank.
This also means that the enemy now have to stop both miasma, withering AND mindrazor, which is nearly impossible. Check out my battle reports if you like:
http://asrai.org/viewtopic.php?f=19&t=25758
http://asrai.org/viewtopic.php?f=19&t=25757
-
- Wild Hunter
- Posts: 1549
- Joined: 05 Dec 2013, 13:02
- Location: Britain
Re: 2200pt Tourny List
I agree, the fighting characters need more protection and the caster should go in the second rank with Harp and Scroll.
Also a bit concerned that you only have the EG as a serious combat unit. The Wardancers look good against some things but 1+ saves and monsters would worry me. Shadow is powerful but WE's cannot reliably force a key spell through against a scroll defence.
Also a bit concerned that you only have the EG as a serious combat unit. The Wardancers look good against some things but 1+ saves and monsters would worry me. Shadow is powerful but WE's cannot reliably force a key spell through against a scroll defence.