so many options I'm pullingmy hair out... lol
anyway here goes...
Noble: riding on a great Eagle, light armour,Helm of the Hunt,Hail of doom Arrow
-177
Spellsinger: Lvl 1 dispell scroll,Davination Orb
-140
10 GG
-120
10 GG
-120
8 Dryad-96
5 Wardancers: Musicians
-97
Wild riders: Musician,Standard,Warbanner
-199
Great Eagle:
-50
-999
Could take another unit of dryads or keep the wardancers. I have'nt used wardnacers yet so I want to try them out..
1000k list
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1000k list
Last edited by yenracevad on 13 Jan 2010, 20:04, edited 1 time in total.
- ArchMagosAlchemys
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Re: 1000k list
I suggest that you look at other 1000 point lists and the advice offered there.
Your units are fine, but I think that you have spent far too much on characters.
Your units are fine, but I think that you have spent far too much on characters.
Airmeith: Healer of the Twisted Glade
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
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- Newcomer
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Re: 1000k list
I have looked at other lists and some suggest only 1 character usually a noble and forgo a wizard. but does'nt that weaken atemtps to dispell magic and leave you with none?
The guys I play against tend to play lots of magic so I think I need some magic defence. or is the best defence offence? or take warhawk riders instead of the spellsinger and go mage hunting?
The guys I play against tend to play lots of magic so I think I need some magic defence. or is the best defence offence? or take warhawk riders instead of the spellsinger and go mage hunting?
- ArchMagosAlchemys
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Re: 1000k list
You get two pool dice. Choose your battles well.
Kill the mage! Is what I do.
Kill the mage! Is what I do.
Airmeith: Healer of the Twisted Glade
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
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Re: 1000k list
Your Wild Riders and War Dancers are the deadliest units your fielding. Your opponent will want them dead, and they have MR1. My friends Disc Riders tried four spells in their first magic phase on my war dancers and wild riders and ended up getting two casualties. That's TWO spell casters, one with a bound fireball, and he managed to kill two models. He never had a second magic phase. One disc rider ate a HODA, the other ran off the board from my dryads.
Point being, and especially at low point values, you don't NEED spell casters to have a magic defense. The best magic defense is to kill the mages :P
Point being, and especially at low point values, you don't NEED spell casters to have a magic defense. The best magic defense is to kill the mages :P
"Knowledge is what you know, Intelligence is how you use it."
-Me
-Me
Re: 1000k list
Another argument for ditching your singer is the WR. They're an expensive unit, and really could use better support. Another dryad unit would be good, but so would glade riders, as you only have one bait unit...