Wood Elves..my speculation for the new book.

Moderator: Council of Elders

Rab
Trusted Bowman
Trusted Bowman
Posts: 135
Joined: 01 Oct 2011, 15:45

Wood Elves..my speculation for the new book.

Post by Rab »

Just a bit of fun.

We have rumours of a new Wood Elves Army Book in May/June...so before the REAL leaks start to appear, I thought I would air my speculation. The following is based on looking at the High Elves, Dark Elves books and looking at the two new Orion novels. Mostly these are just point adjustments and/or looking at trends.

Not necessarily what I want , but what I think will happen.

Anyway...for what its worth.....

Army Special Rules
-------------------
Forest Spirit - Magical Attacks, 5++ Ward Save, Fear, Immune to Pyschology.
Asrai Archery - Re-rolls 1 to hit.
Asrai Longbow - 30" Range, Quick to Fire, Volley Fire, Str 4 at short range ( becomes the standard bow for all elves including characters )
Lethal Shot - Killing blow at short range with missile weapons
Ariel's Blessing, +1 to cast Lore of Athel Loren.
Forest Walkers - Strider (Forest) - Whole Army.

Kindreds to be dropped and replaced with fixed lord or hero archetypes.
Spites to altered slightly and given their own allowance seperate from Magic items ( 50 points for lords, 25 points for heroes )
Lore of Athel Loren to get an overhaul. Tree Singing to become the Lore Attribute, and can move woods on to units ( currently stops 1" away )
Wood Elves to lose their free wood.
All unit caps removed.
Normal 8th edition 10,10,10 pts for champion, musician and standard ( where applicable )

Lords
-----
HighBorn 140 pts. ASF, Asrai Longbow, Asrai Archery, usual weapon and armour options, may ride Dragon, Stag, Elven Steed, Eagle.
SpellWeaver 180 points, ASF, Asrai Longbow, Asrai Archery, Ariel'e blessing, choose spells from all BRB lores or Athel Loren, may ride Dragon, Unicorn, Elven Steed, Eagle.
Wardancer Lord. 180 points. ASF, I9, Extra Handweapon, 4++ ward save in close combat, Dances ( Choose Heroic Killing Blow, +1 strength or disrupt ranks)) must be on foot.
Waywatcher Lord. 180 points. ASF, BS9, extra handweapon, Asrai Archery, Asrai Longbow, Lethal Shot, Skirmishers, Scout , sniper ), no armour options, must be on foot.

Treeman Ancient ( removed as lord choice ).

Heroes
-------
Noble 70 points. ASF, Asrai Longbow, Asrai Archery, usual weapon and armour options, may ride, Stag, Elven Steed, Eagle.
SpellSinger 80 points,ASF, Asrai Longbow, Asrai Archery, Ariel's blessing, choose spells from all BRB lores or Athel Loren, may ride Unicorn, Elven Steed, Eagle.
Branch Wraith, as is.
Alter Noble, 110 points ASF, Asrai Longbow, Asrai Archery, ( choose one upgrade from +1 strength +2 toughness, Initiative 9 and movement 9, fly )must be on foot.
Eternal Guard Noble 110 points, ( normal noble stats, eternal guard rules, makes a unit of Eternal Guard unbreakable if joined ), must be on foot.

Core
-----
Glade Guard, 12 points - ASF, Asrai Archery, Asrai Longbow or Spear ( for spear elves! )
Glade Guard Scouts, 15 points. ASF, Asrai Archery, Asrai Longbow, Scout, Skirmish. Drop the rule about more GG units than scouts.
Glade Riders, 19 points. ASF, Elven Steed, Fast Cavalry, Asrai Archery, Asrai Longbow.
Dryads, 12 points, Forest spirit.

Special
--------
Eternal Guard. 13 points. Str 4. ASF, Extra Handweapon, Fight in extra Ranks, Stubborn, 5++ Parry save.
Wardancers. 15 points. ASF, ( Wardancer Weapons ( +1 attack and +1 Str on charge )), Immune to Psych, 4++ ward save in close combat, Dances ( Choose Killing Blow, Armour Piercing or disrupt ranks)
Treekin, 60 points, as is.
Wild Riders, 21 points, Str 4, ASF for elves, 2 Attacks base stat, Frenzy, Spears, 5++ ward save. Immune to Psych, Fast Cavalry.
Warhawk Riders. 60 poinst, Flying Monsrous Cav. T4, 3 wound, 2 attacks for riders, spears, 5++ ward save.

Rare
-----
Priests of Kurnous. 25 points, stats as wild riders, Immune to Psych, 4++ ward save, Unit is level 2 wizard with bound spells for Wyssans Wildform and Flesh to Stone, +1 to cast per rank.
Treeman. 200 points. upgrade to Ancient for 50 points. Rules and stats as is.
Eagle, 50points, same upgrade options as HE eagle.
Waywatchers. 20 points. ASF, extra handweapon, Asrai Archery, Asrai Longbow, choose Lethal Shot or multiple shots(2) per shooting phase, Skirmishers, Scout

Special Characters
-------------------
Orion to take massive point cut to 450 points. 4++ ward save, MR(2), Fast Cavalry rule, Savage Beast of Horros as a bound spell, Hawks Talon to be better than the freaking moonbow!
Drycha to gain some boost and a points reduction, remove the restriction of all forest spirit army.
Ariel or Naith The prophetess as an extra lord choice.
Sisters of Twilight. Rules to be clarified so that they make sense!
Skarloc to make a return! Hail of Doom Arrow to become a magic item only for skarloc. Upgrades one unit to Skarlocs Archers ( +1 BS )
Skaw the Falconer to make a return. Special ability similar to Flock of Doom from the lore of beasts, opponents in base contact ASL.

Anyway...thats my stake in the ground.

[Edited for mistakes/oversights rather than I've changed Ive my mind! ]
[Edit #2 Higborn point costs updated to be in line with other elves, which was what I meant to do in the first place ]
Last edited by Rab on 08 Apr 2014, 14:15, edited 2 times in total.
my wood elf army pblog
User avatar
Aemir
Bladesinger
Bladesinger
Posts: 972
Joined: 22 Jul 2010, 07:57
Location: Izhevsk, Russia

Re: Wood Elves..my speculation for the new book.

Post by Aemir »

Looks legit except point cost for Wild Hunt, they can't be more cheap than Glade Riders, even after losing fast cav rule. And being frenzy isn't a problem with Ld8, it's 3 attacks per rider :drool:
War hawk boost is very interesting proposition, but can't understand 3 attacks per rider, how is that possible.
Rab
Trusted Bowman
Trusted Bowman
Posts: 135
Joined: 01 Oct 2011, 15:45

Re: Wood Elves..my speculation for the new book.

Post by Rab »

I didn't intend for Wild Riders to lose Fast Cav., and I agree points cost is perhaps too low I think 21 ( same as Silver Helms ) would be more realistic.

I have no idea where I got 3 attacks per rider on Warhwawk riders! too little coffee probably! ignore that one!

Rab.
my wood elf army pblog
irishfarmer
Horsemaster
Horsemaster
Posts: 263
Joined: 27 Jun 2012, 13:02
Armies I play: WE,Ogres
Location: Middle of of the mitten, USA

Re: Wood Elves..my speculation for the new book.

Post by irishfarmer »

I would love to see seasonal themes for the armies. They have to be painted according to the season, and get buffs/penalties based on the time of the year. I know that won't happen, but this is kind of a "wish" thread, isn't it?
Track those crazy rumors and their rumor mongers!!

http://www.dakkadakka.com/dakkaforum/po ... 48304.page
Rab
Trusted Bowman
Trusted Bowman
Posts: 135
Joined: 01 Oct 2011, 15:45

Re: Wood Elves..my speculation for the new book.

Post by Rab »

well, it was intended to be a speculation ( was I right? after the book comes out thread... ) rather than another wish list thread.
my wood elf army pblog
Gwill_of_the_Woods
Bladesinger
Bladesinger
Posts: 702
Joined: 23 Aug 2013, 10:45
Armies I play: Wood Elves, AoS - Dwarf/Empire mix
Location: Swansea, Wales

Re: Wood Elves..my speculation for the new book.

Post by Gwill_of_the_Woods »

I really like your ideas. I agree with quite a bit.

I have been saying to my mates that asrai archery will probably become quick to fire.

Do you think that hero charcters would be able to join Wild Riders? I noticed you didn't think that they would get ASF. Why is that?
I think that they make a spite available to make a character a forest spirit. What are your thoughts on that?

Enjoyed the speculation though. I can definitely make the distinction of speculation rather than wish listing.
Long live the King in the Woods!!!
Drstrangelove
Bladesinger
Bladesinger
Posts: 729
Joined: 17 Aug 2013, 03:26
Armies I play: Beastmen, lizardmen, wood elves, orcs and goblins

Re: Wood Elves..my speculation for the new book.

Post by Drstrangelove »

Eternal guard are definitely going to core and getting substantially cheaper. Unbreakable with noble would be nice, but I think it will stay as stubborn.
Scouts will probably continue to have the rule of no more than normal GG units: GW have learnt their lesson about giving people points efficient scouts in core with 6th ed lizardmen (who could make skinks scouting for an extra point: I for one filled core with them and blow piped people off the table in turn one).
Not sure about the WW/WD Lord. Look hideously points ineffecient (talking about dragon level points here!).

Other than that I think a lot of this is pretty close. Rerolling ones to hit with shooting seems near certain, even though I'd prefer something else to be honest. I do hope we get the priests and improved warhawks, if we go that I'd be satisfied.
".....and you are ugly! But it the morning I shall be sober!"
User avatar
godswearhats
Elder of the Council
Posts: 1950
Joined: 19 Oct 2012, 18:20
Armies I play: Wood Elves
Location: Wexford, IE
Contact:

Re: Wood Elves..my speculation for the new book.

Post by godswearhats »

I think you're wrong about the Treeman Ancient - in fact, I suspect we'll see a Treeman special character introduced, in addition to the Ancients getting a bit of an overhaul.
Rank and Flank: A Warhammer: The Old World Podcast and Discord
heerolocke
Newcomer
Newcomer
Posts: 12
Joined: 08 Sep 2013, 05:30

Re: Wood Elves..my speculation for the new book.

Post by heerolocke »

I feel confident that my major complaints with wood elves are going to be fixed: non-mundane ward for forest spirits, and glade guard bows for other elves.

However, what I'm mostly concerned about will be our magic item selection. It has definitely been the trend since 6th edition to grant fewer options for magical items. There are a few items that are very dear to me (Wand of Witch Elm, Hail of Doom Arrow, Dawnspear, etc.) and I dread to think that we may lose them. What do you speculate for magic items?
User avatar
Billthesurly
Elder of the Council
Posts: 1324
Joined: 20 Jan 2012, 14:31
Armies I play: Wood Elves, Orcs and Amazons
Location: Baton Rouge, Louisiana, Ministry of Profound Bloviation.

Re: Wood Elves..my speculation for the new book.

Post by Billthesurly »

I foresee some kind of cap on the number of fieldable Glade Riders if they give the whole army the Glade Guard Longbow. An army composed entirely of Core fast cav with S4 bows just wouldn't feel right for our fluff. IT WOULD ROCK LIKE AC/DC DOING THUNDERSTRUCK ON STEROIDS AND GOD HIMSELF PROVIDING THE AMPLIFIERS!!! :eek: :evil: :smoke: ...

...but they wouldn't be Wood Elves they would be Mongol Elves. You really think the Wild Riders would cost less than the Glade Riders? I would SO field a completely mounted army of GR/WR with some Warhawks thrown in. Call them Ghengis Kurnous' Step Wood Elves. :wink:
So it's no longer the BRB, now it's the DERB. (Digital Edition Rule Book) I am all in for 9th Age.
Coyle_Ravane
Wild Hunter
Wild Hunter
Posts: 1269
Joined: 04 May 2007, 09:39
Armies I play: Wood Elves, Tau, Imperial guard (Tau auxilleries)
Location: Maidstone, Kent, England

Re: Wood Elves..my speculation for the new book.

Post by Coyle_Ravane »

This is not that far from the temporary update list a friend and I where working on last week, to bring my WE up to standard while we wait for the book. I had tree singing as lore attribute, but can move woods OR change mysterious terrain type of a forest. I also had higher point costs for most bow armed units, but all WE become bs5 (best archers in the world, but not many of them), and I had Alters become a Rare unit, monstrous infantry with stats of current alter noble, with a s5 bolt-thrower as a bow. No priests of kurnous.
Oh, and asrai archery gave quick to fire, but took away volley fire.

We did toy with having asrai archery make the short range shots treat strength as 1 less than shooters bs, so s4 for most, s5 for waywatchers and nobles, s6 for highborn, which sou de obscene, until you remember they still only get 1 shot each.
Minty wrote:...if you've been killed by a Wood Elf it's nothing personal, but Charles Darwin is smiling with approval.
Image
User avatar
Dutch
Newcomer
Newcomer
Posts: 11
Joined: 29 Mar 2014, 05:04

Re: Wood Elves..my speculation for the new book.

Post by Dutch »

My idea for the prowess is Marksmen Prowess - Armour Piercing on combat and shooting attacks.

I find it fits the fluff of an army which forgoes heavy armour in favour of precision accuracy. It also helps us deal with high AS. Too powerful? thoughts?
note - My gaming group is full of chaos and all things foul, such as any MC :thumbsdown: the last battle had no less than 12 juggerbitches. :smoke:

- I like your ideas op

edit: the stickler I'd imagine is whether to allow ap on combat attacks? as well as shootie
Gwill_of_the_Woods
Bladesinger
Bladesinger
Posts: 702
Joined: 23 Aug 2013, 10:45
Armies I play: Wood Elves, AoS - Dwarf/Empire mix
Location: Swansea, Wales

Re: Wood Elves..my speculation for the new book.

Post by Gwill_of_the_Woods »

I notice that you have left immune to psychology off the effects of the Forest spirit special rule. I can see the Forest Spirit rule staying the same except having the ward save turn into a true ward save.

If they do get rid of Kindreds which I would truly miss, I hope they provide a way for us to include Hero/Lord characters a place in Wild Riders/Way watchers etc.
But to be honest I genuinely think they will stay. It shows the tribal aspect of the army. Rather than an organised hierarchical structure of formality like the high elves etc., they learn and develop in kinbands. I like that aspect.

I am actually looking forward to having our magical items narrowed down. I feel at the moment we have a lot of sub-standard items rather than a select few really good items.
I am hoping to keep the HoD, Dawnspear, Rhymers Harp, Helm of the Hunt and Bow of Loren. Bearing in mind as mentioned I think we may get a separate Spite Allowance for characters.

Yeah Eternal Guard, I think will become core. I understand that they are thought of as our "Temple/Phoenix/Tomb Guard" and maybe special for that reason.
I just can't see us getting a core choice of spearmen and then a special choice of spearmen. We don't need so many spear men, in my opinion.

Not so sure about having a unit of wizards though? How did you come to that idea?
Long live the King in the Woods!!!
Rab
Trusted Bowman
Trusted Bowman
Posts: 135
Joined: 01 Oct 2011, 15:45

Re: Wood Elves..my speculation for the new book.

Post by Rab »

The unit of Priests of Kurnous acting like a wizard is taken from the Dark Elf Warlock unit. ( as are the points costs, ward save etc for that unit ). It would also be an easy option for a dual plastic kit with Wild Riders and Priests of Kurnous.

If Dark elves can have multiple shot(2), Armour piercing ballistic weapons on their core fast cavalry who can also have light armour and reroll 1s to wound in combat then I don't see why glade riders can't have s4 at short range for the same points!

I really do think Eternal Guard will remain special but get a slight boost to provide an 'elite' combat block that can last in combat ( I based the points cost and s4 on white lions in the above, trading fight in extra ranks, extra handweapon and parry save for the great weapon and white lion cloaks ). I also think that Eternal Guard are our equiavalent of Phoenix Guard/Black Guard both of whom are special choices. They aren't spearmen really, they fight with their own weapon which just happens to look like a spear :)

The point costs of the new Dark Elf book and High Elf books are remarkably aligned, and in most case represent a drop from the current book, so I think my predictions here are probably pretty good for the most part ( other than my blip on Wild Riders )

I also stand by the non BRB unit restrictions such as you must have more GG than scouts and caps on unit sizes, I don't think there are any rules like that in the new army books ( or if there are...none spring to mind! )

I also dont think we will get a 'prowess' and that Asrai Archery will remain our army wide rule but will change to a reroll of some kind ( I setteled on rerolling 1s to hit ) and the bows will get quick to fire ( in the same was as the bows of averlorn for the sisters in the HE book, which are incidentally always S4 albeit with a 24" range ), this effectively still gives us no penalty to move and shoot anyway.
my wood elf army pblog
Phil Rossiter
Wild Hunter
Wild Hunter
Posts: 1549
Joined: 05 Dec 2013, 13:02
Location: Britain

Re: Wood Elves..my speculation for the new book.

Post by Phil Rossiter »

Well the last time Wood Elves had army-wide S4 bows was second edition and it was at all ranges too! The short range thing could happen it's a decent shout. Again, I think the re-rolling ones to hit (call it Asrai Archery, Missile Prowess whatever) is quite possible but by no means nailed on. Quick to Fire is a rule of the Handmaiden, Sisters only get it if she joins them. But again, quite likely as a blanket WE rule I think.

I feel the fighting Lord will cost a lot less, compare the HE one. EG on the other hand might stay roughly the same. Yes it's pricey but look at how overcosted most Core infantry (I feel they'll go to Core as most books have around 5 options there now) is these days. They are probably getting ASF which is a big deal. S4 as well (assuming they get Stubborn) and their current cost is not too far off I feel.

I can't see them making a unit of Priests almost exactly the same as Warlocks. Not sure how they'd vary it though. I still feel a stag unit is not impossible, unlikely though. I really hope WR's don't get Frenzy, prefer control over my units and it's the characters that do most of the killing. What's the idea behind the Ward on the Warhawks?

Magic Items will be huge. Just look at the impact Book of Hoeth and World Dragon have on High Elves. I'd guess to keep an improved Bow of Loren and probably a magic sword of some sort. There'll be magic armour (not a 1+ save but some funky alternative) and one or two weird Talismans. Magic banner(s) could be anything, awesome or awful. Again, Enchanted Items very hard to predict. I seriously hope we get an Arcane that reliably boosts the magic phase. Couple that with a decent WE Lore and +1 to cast it and the phase is in business. WE magic should not be weaker than DE and HE (at the moment it is rank), just more specialised IMHO. It should be very powerful within certain parameters. The danger is we get characterised as the defensive magic specialists and the Arcane is like the Wand or something. Dispel Scroll already exists, it's a good offensive item that you can't get from the BRB.
Drstrangelove
Bladesinger
Bladesinger
Posts: 729
Joined: 17 Aug 2013, 03:26
Armies I play: Beastmen, lizardmen, wood elves, orcs and goblins

Re: Wood Elves..my speculation for the new book.

Post by Drstrangelove »

Rab wrote: I also stand by the non BRB unit restrictions such as you must have more GG than scouts and caps on unit sizes, I don't think there are any rules like that in the new army books ( or if there are...none spring to mind! )
Gyrocopters: can only vanguard every second one. Certain movement rules (vanguard, scout) are just extremely open to abuse, so you'll always see restrictions like this one. Core scouts as a race are now extinct in 8th ed books, with rangers being moved to rare. I expect this trend to continue
".....and you are ugly! But it the morning I shall be sober!"
User avatar
brechttomme
Horsemaster
Horsemaster
Posts: 265
Joined: 26 Mar 2013, 23:03
Armies I play: Tomb Kings, Wood Elves, Kislev
Location: Gent, Belgium

Re: Wood Elves..my speculation for the new book.

Post by brechttomme »

Do you think Dryads will lose Skirmish and Immune to Psychology? It's certainly possible but I think all Forest Spirits will keep ItP and I personally hope Dryads keep Skirmish (but that is, in fact, wishing). Do you expect any changes in stats? I can see an extremely minor one that is currently annoying me from a fluff perspective. I mean, really, Highborns should have AT LEAST the same BS as HE/DE Lords. Aren't they just about the best archers in Warhammer?
iampetty
Newcomer
Newcomer
Posts: 92
Joined: 03 Apr 2014, 00:31

Re: Wood Elves..my speculation for the new book.

Post by iampetty »

I wouldn't be surprised if the "M. Prowess" rule is just universal Strength 4 bows. I've been discussing with my gaming group and we agreed it would be interesting if they gained Sniper within half range.

Other than that, I'm mostly expecting what was in the OP, which is a change to the Forest Spirits Ward save, and point cost adjustments. Oh, and ASF.

I would LIKE wardancers to get their old charging rule (they can charge over units), and that hilarious dance where neither they nor the enemy they're fighting get to attack, and the combat is automatically a tie.
Gwill_of_the_Woods
Bladesinger
Bladesinger
Posts: 702
Joined: 23 Aug 2013, 10:45
Armies I play: Wood Elves, AoS - Dwarf/Empire mix
Location: Swansea, Wales

Re: Wood Elves..my speculation for the new book.

Post by Gwill_of_the_Woods »

iampetty wrote:I wouldn't be surprised if the "M. Prowess" rule is just universal Strength 4 bows. I've been discussing with my gaming group and we agreed it would be interesting if they gained Sniper within half range.

Other than that, I'm mostly expecting what was in the OP, which is a change to the Forest Spirits Ward save, and point cost adjustments. Oh, and ASF.

I would LIKE wardancers to get their old charging rule (they can charge over units), and that hilarious dance where neither they nor the enemy they're fighting get to attack, and the combat is automatically a tie.
With regards to the sniper rule. I genuinely think that "Way watcher Kindreds" should have had that ability coupled with lethal shot at close range. I don't think they'll get it, but when I first started to play about with using them I was surprised that sniper wasn't included.

That's a funky idea for the Wardancers. It acts like a free tar pit for a turn. That would be awesome for tying up a combat elite.

@brechttomme- I think all forest spirits will keep ItP and Dryads will stay skirmishers. What are the BS of HE/DE lords? Yeah we should at least rival if not surpass them.

@Rab- just re-read the OP, I agree with a lot of the stuff you mentioned with regards to Orion. However, I really don't think he'll get Savage beasts as a bound spell. What was your inspiration for that? He will most definitely lose those 2 dispel dice.
Long live the King in the Woods!!!
Gwill_of_the_Woods
Bladesinger
Bladesinger
Posts: 702
Joined: 23 Aug 2013, 10:45
Armies I play: Wood Elves, AoS - Dwarf/Empire mix
Location: Swansea, Wales

Re: Wood Elves..my speculation for the new book.

Post by Gwill_of_the_Woods »

iampetty wrote:I wouldn't be surprised if the "M. Prowess" rule is just universal Strength 4 bows. I've been discussing with my gaming group and we agreed it would be interesting if they gained Sniper within half range.

Other than that, I'm mostly expecting what was in the OP, which is a change to the Forest Spirits Ward save, and point cost adjustments. Oh, and ASF.

I would LIKE wardancers to get their old charging rule (they can charge over units), and that hilarious dance where neither they nor the enemy they're fighting get to attack, and the combat is automatically a tie.
With regards to the sniper rule. I genuinely think that "Way watcher Kindreds" should have had that ability coupled with lethal shot at close range. I don't think they'll get it, but when I first started to play about with using them I was surprised that sniper wasn't included.

That's a funky idea for the Wardancers. It acts like a free tar pit for a turn. That would be awesome for tying up a combat elite.

@brechttomme- I think all forest spirits will keep ItP and Dryads will stay skirmishers. What are the BS of HE/DE lords? Yeah we should at least rival if not surpass them.

@Rab- just re-read the OP, I agree with a lot of the stuff you mentioned with regards to Orion. However, I really don't think he'll get Savage beasts as a bound spell. What was your inspiration for that? He will most definitely lose those 2 dispel dice.
Long live the King in the Woods!!!
banzaj
Bladesinger
Bladesinger
Posts: 530
Joined: 24 Aug 2009, 05:53

Re: Wood Elves..my speculation for the new book.

Post by banzaj »

s4 bows for entire army and Glade Riders become my favourites.

what do you think abou this " if 6 is thrown on to hit roll than the there is armor piercing special rule for this arrow only"
Phil Rossiter
Wild Hunter
Wild Hunter
Posts: 1549
Joined: 05 Dec 2013, 13:02
Location: Britain

Re: Wood Elves..my speculation for the new book.

Post by Phil Rossiter »

I'm certain the BS on WE Lords will go to 7 in line with other elves.

However, they might stick the Multiple Shot rule on Bow of Loren (as they did with Reaver Bow) to cancel this out.
Phil Rossiter
Wild Hunter
Wild Hunter
Posts: 1549
Joined: 05 Dec 2013, 13:02
Location: Britain

Re: Wood Elves..my speculation for the new book.

Post by Phil Rossiter »

I'm starting to think Spites (assuming they keep them and why not?) might be a route to magical power through the back door. Consider how useless most of them are now. Radiants, Annoyance, Luminescents, Lamentation. Are there many beyond those? If we get even 10 new ones and most of them are useful there's a lot of potential for tailoring there beyond the magic items. For example, there'll be one at most two Arcane items but there could easily be one or two Spites that boost magical power. I think Radiants is unlikely to survive in it's current form, given the 8th edition transition from extra magic dice to extra channels. But I think someone mentioned that channels might be gained almost as bonuses with certain picks as we've seen in some army books. Double the tailoring options looks very promising to me. Allowing them on top of magic item allowance would just be rude.

:)
Gwill_of_the_Woods
Bladesinger
Bladesinger
Posts: 702
Joined: 23 Aug 2013, 10:45
Armies I play: Wood Elves, AoS - Dwarf/Empire mix
Location: Swansea, Wales

Re: Wood Elves..my speculation for the new book.

Post by Gwill_of_the_Woods »

Phil Rossiter wrote:I'm starting to think Spites (assuming they keep them and why not?) might be a route to magical power through the back door. Consider how useless most of them are now. Radiants, Annoyance, Luminescents, Lamentation. Are there many beyond those? If we get even 10 new ones and most of them are useful there's a lot of potential for tailoring there beyond the magic items. For example, there'll be one at most two Arcane items but there could easily be one or two Spites that boost magical power. I think Radiants is unlikely to survive in it's current form, given the 8th edition transition from extra magic dice to extra channels. But I think someone mentioned that channels might be gained almost as bonuses with certain picks as we've seen in some army books. Double the tailoring options looks very promising to me. Allowing them on top of magic item allowance would just be rude.

:)
I was just thinking the extra allowance like Vampires & Slann get.
Long live the King in the Woods!!!
User avatar
Pigey
Trusted Bowman
Trusted Bowman
Posts: 182
Joined: 27 Nov 2013, 20:21

Re: Wood Elves..my speculation for the new book.

Post by Pigey »

Phil Rossiter wrote:I'm starting to think Spites (assuming they keep them and why not?) might be a route to magical power through the back door. Consider how useless most of them are now. Radiants, Annoyance, Luminescents, Lamentation. Are there many beyond those? If we get even 10 new ones and most of them are useful there's a lot of potential for tailoring there beyond the magic items. For example, there'll be one at most two Arcane items but there could easily be one or two Spites that boost magical power. I think Radiants is unlikely to survive in it's current form, given the 8th edition transition from extra magic dice to extra channels. But I think someone mentioned that channels might be gained almost as bonuses with certain picks as we've seen in some army books. Double the tailoring options looks very promising to me. Allowing them on top of magic item allowance would just be rude.

:)
You gave me the idea of spites = dwarves' runs. Why not?
Locked