Search found 61 matches

by youngseward
13 May 2015, 14:50
Forum: The Glade of Generals
Topic: Wardancer Block
Replies: 16
Views: 2645

Re: Wardancer Block

I definitely find the 5 man units useful as a versatile unit. They can serve to give other units time to move with the 3+ ward save, and they can be useful against heavily armoured models and characters because of killing blow and AP dance. 10 WS6 ASF attacks should be hitting most things on 3s, and...
by youngseward
13 May 2015, 09:56
Forum: The Glade of Generals
Topic: Wardancer Block
Replies: 16
Views: 2645

Re: Wardancer Block

No infantry can only ever have one supporting attack. Thats why the primary dances I would use would be 3+ ward and killing blow dance.
by youngseward
13 May 2015, 09:04
Forum: The Glade of Generals
Topic: Wardancer Block
Replies: 16
Views: 2645

Re: Wardancer Block

At the moment my plan has a 19 wardancer block set up 5 wide with the back 15 armed with asrai spears and a lv 4 life wizard in with them. They aim to sit in the venom thicket in front of trueflight glade guard. I gave everyone in the back ranks spears because I figure they can only make one attack ...
by youngseward
13 May 2015, 03:12
Forum: The Glade of Generals
Topic: Wardancer Block
Replies: 16
Views: 2645

Wardancer Block

I'm really keen to try a combat orientated wood elf army, and I love wardancers for this. I usually use them in 5 man units and I love their rules, but do any of you guys have a way they could work as a big block? Im thinking along similar lines to what was said in the wildwood ranger discussion, wi...
by youngseward
12 May 2015, 10:23
Forum: The Pool of Enlightenment
Topic: Few questions after a game
Replies: 23
Views: 7824

Re: Few questions after a game

I've conferred with my gaming group on this, looks like I'm the only one who is thinking they should be in combat. So it appears Im wrong on every point I tried to make haha
by youngseward
12 May 2015, 00:22
Forum: The Pool of Enlightenment
Topic: Few questions after a game
Replies: 23
Views: 7824

Re: Few questions after a game

No Phil, it's still there. I'm not home ATM so I can't give pg. reference, but I know it's there. 3. If the fleeing unit it blocked by an enemy unit, they aare not caught but the pursuing unit is in combat with the blocking unit. For impassable terrain/friendly units, the pursuers still dont catch ...
by youngseward
10 May 2015, 11:51
Forum: The Pool of Enlightenment
Topic: Few questions after a game
Replies: 23
Views: 7824

Re: Few questions after a game

Ah you are right sir. Misinterpreted that one.
by youngseward
10 May 2015, 09:27
Forum: The Pool of Enlightenment
Topic: Few questions after a game
Replies: 23
Views: 7824

Re: Few questions after a game

2. You pursue the full distance (per pg 57 of rulebook) 3. If the fleeing unit it blocked by an enemy unit, they aare not caught but the pursuing unit is in combat with the blocking unit. For impassable terrain/friendly units, the pursuers still dont catch the fleeing unit, and stop 1 inch away from...
by youngseward
10 May 2015, 09:18
Forum: The Pool of Enlightenment
Topic: Incomplete ranks and steadfast.
Replies: 6
Views: 2207

Re: Incomplete ranks and steadfast.

I thin he's actually right. So long as you have 5 models in a rank they count for rank bonus and steadfast. Pretty sure theres a reference to that exact situation in the rules around combat resolution.
by youngseward
10 Mar 2015, 15:03
Forum: The Glade of Generals
Topic: Trouble with Brettonia
Replies: 5
Views: 1441

Trouble with Brettonia

Ive been playing a mate a lot recently who has gradually developed a strong Brettonian list style. He has two large lances (12-15 knights) with character wall as the bulk of his points, which is what Im having trouble with. I havent really had success doing enough damage to his lances to get enough ...
by youngseward
04 Mar 2015, 08:55
Forum: Off Topic
Topic: Thanks to the Admins
Replies: 1
Views: 2477

Thanks to the Admins

Just wanted to stop in and say thanks to all the admins who keep this site running. Having it down made me realise that there is actual real work that goes into keeping this up, and I just wanted to say thanks for the effort guys.
by youngseward
09 Feb 2015, 08:50
Forum: The Glade of Generals
Topic: scouts unit size
Replies: 14
Views: 1831

Re: scouts unit size

My theory is usually based on how many points I want to invest in a unit rather than which arrows. So for scouts being special I want to take 3 units, just so that I can split fire if needed, take different arrows, not present an especially large target for the enemy, that sort of MSU mentality. The...
by youngseward
07 Feb 2015, 12:34
Forum: The Hall of Discussion
Topic: Revised 8Th Edtion - Need Game Designers
Replies: 19
Views: 2235

Re: Revised 8Th Edtion - Need Game Designers

Theres more to this than just editing rules. If you get a flank charge to negate steadfast, wild riders are suddenly worth a whole lot more points, and big blocks of infantry become less valuable. Crown of command would be more valuable too. As would models that always have stubborn, like eternal gu...
by youngseward
05 Feb 2015, 03:08
Forum: The Call of the Hunt
Topic: Help!! 2100pts vs WOC
Replies: 22
Views: 1485

Re: Help!! 2100pts vs WOC

Ive found that the waystalker usually cant do a good enough job wounding to be worth 90 points (or 110 with bow of loren). If he ignores armour he gets two shots with bow of loren, which will both likely hit, then probably one will wound (but against chaos characters youll be wounding on 5s or 6s). ...
by youngseward
04 Feb 2015, 16:10
Forum: The Call of the Hunt
Topic: Help!! 2100pts vs WOC
Replies: 22
Views: 1485

Re: Help!! 2100pts vs WOC

Scouts not counting towards who finished deploying last is in the FAQ. And in close combat you can direct attacks on characters and unit champions with any model in base contact with that character/champion (or in a supporting rank directly behind a model in base to base). In some cases with larger ...
by youngseward
04 Feb 2015, 14:57
Forum: The Call of the Hunt
Topic: Help!! 2100pts vs WOC
Replies: 22
Views: 1485

Re: Help!! 2100pts vs WOC

Waywatcher will make short work of those armour saves (even at T4). Other than that wild riders can try to go wizard hunting if he's basically entrenching himself around a strong magic phase. Wardancers would be really useful once they get across the field, since they can do the killing blow dance (...
by youngseward
04 Feb 2015, 08:55
Forum: The Call of the Hunt
Topic: 1500 pnt Unicorn Vs Beastmen
Replies: 27
Views: 3083

Re: 1500 pnt Unicorn Vs Beastmen

It will depend what lore he takes, but if he has shadow or beasts drain magic is a must. Fiery convocation is great because he will probably be running a couple of big units (or at least I always do with Beasts). Tempest probably isnt too useful since he wont have any decent shooting. When running a...
by youngseward
04 Feb 2015, 00:22
Forum: The Call of the Hunt
Topic: 1500 pnt Unicorn Vs Beastmen
Replies: 27
Views: 3083

Re: 1500 pnt Unicorn Vs Beastmen

Go hagbane arrows rather than trueflight. Pretty much everything he fields will be T4, so the help wounding will be very useful. But honestly if you're about even in skill, i would suggest taking a fun list because any optimised list will chew through beastmen, and its always more fun having a close...
by youngseward
31 Jan 2015, 08:00
Forum: The Call of the Hunt
Topic: 2 Ridiculous units supported by the usual
Replies: 9
Views: 1636

Re: 2 Ridiculous units supported by the usual

You'd be pretty vulnerable to a dwellers on either unit (more the sisters than wild riders though). Also with a unicorn in the sisters you lose fast cav rule, which means it would be far easier to pin them down. But I like wyssans on Sisters, str 4 poisoned AP javelins can do well, ive never run my ...
by youngseward
29 Jan 2015, 23:07
Forum: The Pool of Enlightenment
Topic: Dispelling Throne of Vines
Replies: 21
Views: 2099

Re: Dispelling Throne of Vines

I would never play it this way but technically he is right. The rules for miscasts say to resolve the spell effects first, and the miscast after, which implies that there is a theoretical gap between the two effects (which is why if you miscast throne of vines you can still ignore it on a 2+). The r...
by youngseward
19 Jan 2015, 22:32
Forum: The Call of the Hunt
Topic: 750 attempt at infantry avoidance list - advice please?
Replies: 6
Views: 1228

Re: 750 attempt at infantry avoidance list - advice please?

The acorn and moonstone is, from what I have read and seen, probably the most effective tactic for wood elves these days, but Ive never run it myself. Im not sure how well it would work at 1000 points, but it would definitely be better to put the acorn on a lv 4 if youre going to try it, as a naked ...
by youngseward
19 Jan 2015, 13:11
Forum: The Call of the Hunt
Topic: 750 attempt at infantry avoidance list - advice please?
Replies: 6
Views: 1228

Re: 750 attempt at infantry avoidance list - advice please?

Hmmmm well I pretty much always play with one or two regular forests on the board before placing the wood elf one, so the moonstone would be a solid idea where I play, but if its the case that there is a decent chance you wont have any more than your forest on the board then I wouldnt be confident p...
by youngseward
19 Jan 2015, 07:15
Forum: The Call of the Hunt
Topic: 750 attempt at infantry avoidance list - advice please?
Replies: 6
Views: 1228

Re: 750 attempt at infantry avoidance list - advice please?

If youre going to go avoidance, I would suggest putting the glade guard into one unit, and finding a way to fit the moonstone on one of your wizards to teleport that relatively immobile unit around.
by youngseward
03 Jan 2015, 08:10
Forum: The Call of the Hunt
Topic: 2400/2500 pts -- double dragon
Replies: 12
Views: 2045

Re: 2400/2500 pts -- double dragon

The lord has two magical armour items, and he can only have one so its either Helm of the Hunt or Enchanted Shield. Also Warhawks have a minimum unit size of three. As far as double dragons go, I would be worried about how vulnerable they are to cannons, but it depends on the environment you play in.
by youngseward
19 Dec 2014, 14:23
Forum: The Call of the Hunt
Topic: 2500 swedish 14.4
Replies: 27
Views: 3715

Re: 2500 swedish 14.4

I think I would drop the glade lord for three units of 5 wardancers (giving you a few more points to play around with). This wouldnt change the comp score, and I find wardancers to be one of the most effective units in our armybook. They can capably fill the role of chaff, chaff hunter, character as...