Search found 242 matches

by overtninja
03 Apr 2016, 16:43
Forum: The Hall of Discussion
Topic: Some Wood Elves Being Eliminated!
Replies: 27
Views: 6993

Re: Some Wood Elves Being Eliminated!

I have a bunch of wardancer models, and it's always bothered me how weird their faces were, how their poses were awkward, and how thin and oddly-shaped their bodies were. They look really flat from the side, and their proportions are bogus. I won't really miss them, excepting that I loved sending th...
by overtninja
03 Apr 2016, 15:28
Forum: The Hall of Discussion
Topic: Some Wood Elves Being Eliminated!
Replies: 27
Views: 6993

Re: Some Wood Elves Being Eliminated!

Let's be honest, AoS doesn't have any place for a lot of the units that used to be core filler in your army, and it doesn't have any room for overlap between models, since you can easily just include other factions' units in your army if you want them with the new Order vs. Chaos arrangement. Treeki...
by overtninja
12 Oct 2015, 13:54
Forum: The Hall of Discussion
Topic: Some thoughts on Age of Sigmar
Replies: 4
Views: 1609

Re: Some thoughts on Age of Sigmar

Rather than keep lists in your head when you go to play AoS, it's better to keep possible unit combos, interactions and possible multi-unit strategies that you can make use of with your collection when you deploy. Other than that, knowing your opponent's army well enough to consider possible counter...
by overtninja
21 Sep 2015, 12:52
Forum: The Pool of Enlightenment
Topic: AoS Shooting in/out combat
Replies: 18
Views: 5439

Re: AoS Shooting in/out combat

WFB and KoW are essentially battle simulation games, where the individual models don't matter. You could easily play them with pieces of paper cut out in the unit's footprint without issue, especially KoW. Individual models in AoS matter more, like in skirmish games or other games with low model cou...
by overtninja
19 Sep 2015, 10:55
Forum: The Pool of Enlightenment
Topic: AoS Shooting in/out combat
Replies: 18
Views: 5439

Re: AoS Shooting in/out combat

Remember that there's no charge reactions in AoS, so without stand and shoot ranged units would be pretty trash in AoS if they couldn't shoot into combat. Units get into melee on turn 2 or even turn 1 pretty easily, so it's not like 8th edition where you could have 2-3 turns of shooting before melee...
by overtninja
12 Aug 2015, 06:10
Forum: The Glade of Generals
Topic: So, Stormcast Eternals, how do we deal with them?
Replies: 7
Views: 1873

Re: So, Stormcast Eternals, how do we deal with them?

It's worded the way it is to account for multiple combats - you can't skip your combat round with any units, they all have to participate in close combat at some point. Soporific Breath prevents the units affected from being chosen until after all others have acted - even if the normal turn sequence...
by overtninja
12 Aug 2015, 05:58
Forum: The Hall of Discussion
Topic: Size of GW wood
Replies: 9
Views: 1315

Re: Size of GW wood

As someone who owns a Citadel Wood, I'd say if you have the money to buy it, it's a good investment. Not only does it look really great on the table, but it comes with a great number of bits that you can use for conversions, wound markers, objective markers, ability effect markers, base decorations ...
by overtninja
10 Aug 2015, 14:44
Forum: The Hall of Discussion
Topic: Size of GW wood
Replies: 9
Views: 1315

Re: Size of GW wood

Remember, the trees aren't removed when units move through them in AoS, so they do affect movement and the like. It's best if you model a few trees to put into your forest to represent this fact. :D
by overtninja
08 Aug 2015, 08:02
Forum: The Glade of Generals
Topic: AOS Wood Elf units, strengths/weaknesses
Replies: 53
Views: 28270

Re: AOS Wood Elf units, strengths/weaknesses

I read the rules up again to cross-reference things, and it would appear that in all cases bonuses from the same source never stack - be it terrain, ability buffs, or otherwise. The only way to stack bonuses is if each bonus is from a different source, with a different name, even if the effect is th...
by overtninja
07 Aug 2015, 12:28
Forum: The Glade of Generals
Topic: AOS Wood Elf units, strengths/weaknesses
Replies: 53
Views: 28270

Re: AOS Wood Elf units, strengths/weaknesses

Jury's out on stacking casts of Mystic Shield. Some people conclude that you can do so, but others posit that casting the spell gives the unit the Mystic Shield effect, and additional castings on the same unit won't do anything because the Mystic Shield effect is already on the unit. Personally, I'm...
by overtninja
07 Aug 2015, 12:22
Forum: The Hall of Discussion
Topic: Games Workshop Store:
Replies: 40
Views: 20225

Re: Games Workshop Store:

With the ScE guys, you don't actually need more than a box or so of each model (possibly two), and they're pretty big plastic dudes, so their price point is actually reasonable given their quality and the fact that people won't need to buy huge piles of them to field a ScE army. They've gotta make u...
by overtninja
06 Aug 2015, 08:10
Forum: The Call of the Hunt
Topic: WotSF Age of Sigmar
Replies: 14
Views: 6377

Re: WotSF Age of Sigmar

Whatever you bring has to deal with armor, since ScE pack serious armor saves. A big unit of glade guard with arcane bodkins is good - but they can only do the trick once, and they'll perish in combat, and you have to take a big block of them (20+) for them to be really effective. I think in larger ...
by overtninja
30 Jul 2015, 08:53
Forum: The Hall of Discussion
Topic: Old Glade Lord model
Replies: 19
Views: 6413

Re: Old Glade Lord model

Since there's a Sylvaneth vs. Nurgle campaign thing going on soon for AoS, I suspect that the tree spirits are being repackaged with round bases in prep for it.
by overtninja
30 Jul 2015, 08:51
Forum: The Meadow of Arts
Topic: Bloodbeards Tree Spirit Host [30/7 - Treeman Ancient]
Replies: 4
Views: 1203

Re: Bloodbeards Tree Spirit Host [30/7 - Treeman Ancient]

That's a pretty rad custom Treeman Ancient - and it lets you make a normal Treeman out of the rest of the parts from the kit. Good thinking!
by overtninja
30 Jul 2015, 08:50
Forum: The Outer Fields
Topic: Got tired of Nagash killing my Forest.
Replies: 4
Views: 2702

Re: Got tired of Nagash killing my Forest.

The question is - do either you or your friend actually have fun playing the way you are playing? There doesn't seem to be any on-board strategy happening, and I can't imagine reducing a tabletop game to a mental exercise where the outcome is inevitable before the first model is placed could be sati...
by overtninja
13 Jul 2015, 08:04
Forum: The Hall of Discussion
Topic: 40k Datacards in AoS
Replies: 1
Views: 548

Re: 40k Datacards in AoS

You could easily do this, yes, and it would make for interesting games. You'd probably need to arbitrate certain things, as you've said, but there's no reason you can't use the cards as a framework and customize a bit to suit AoS games. Try it and see how you like it! :D
by overtninja
13 Jul 2015, 07:36
Forum: The Pool of Enlightenment
Topic: Age of Sigmar: Sylvaneth Wyldwood
Replies: 4
Views: 2580

Re: Age of Sigmar: Sylvaneth Wyldwood

Most former factions seem to be made up of sub-factions, each of which has it's own keyword. Even with Aelf being a blanket term for the race, there are still apparently three factions within said force, each of which is very different in tone and apparent leadership. WE are of course Wanderers, pro...
by overtninja
11 Jul 2015, 18:08
Forum: The Hall of Discussion
Topic: AoS - New units?
Replies: 19
Views: 3172

Re: AoS - New units?

Araloth ducked out with that one lady to a hidden pocket realm. Possibly, he'll be part of the Wanderer faction in continuing lore - I wouldn't be surprised if there were actually 3 subsets of Aelf or whatever in the new fluff, even if they could be mix-and-matched. Orion's probably done for, sadly,...
by overtninja
10 Jul 2015, 12:09
Forum: The Glade of Generals
Topic: AOS Wood Elf units, strengths/weaknesses
Replies: 53
Views: 28270

Re: AOS Wood Elf units, strengths/weaknesses

If you take the mounted Lord again, give him the HoD arrow, it's still incredible and with him on a horse you can book it all over the map and get him to where he needs to to fire. In particular, I think it would be great for killing off things like casters, war machines, and other things that have ...
by overtninja
04 Jul 2015, 10:03
Forum: The Hall of Discussion
Topic: Heads Exploding! Age of Sigmar Rules Released Online
Replies: 151
Views: 44178

Re: Heads Exploding! Age of Sigmar Rules Released Online

Yeah, these rules are actually great. I threw it up on warseer, but this is the game I thought I was going to be playing when I first got into WHF. I thought my models had more than a wound, that my heroes were actually badasses, that my models were each individually consequential instead of being l...
by overtninja
19 Jun 2014, 20:42
Forum: The Glade of Generals
Topic: Best (Foot) Bunker for Characters
Replies: 9
Views: 1294

Re: Best (Foot) Bunker for Characters

I think scouts are the best mage bunker for two reasons: they can shoot, so they can contribute as a block whilst protecting the wizard, and they are also not a high-focus target for your opponent - i wouldn't put a mage in waywatchers for that reason. archer blocks are pretty immobile now and unles...
by overtninja
14 Jun 2014, 10:00
Forum: The Glade of Generals
Topic: The least enjoyable game ever!
Replies: 32
Views: 8151

Re: The least enjoyable game ever!

Lame game for her for sure. I personally would love to use that list against any jerkoff opponent. My friend is always super cocky and as soon as he gets his Skaven army ready which he thinks will school me everytime I think a match with this list is sounding appropriate. against skaven, use wardan...
by overtninja
14 Jun 2014, 09:55
Forum: The Glade of Generals
Topic: The least enjoyable game ever!
Replies: 32
Views: 8151

Re: The least enjoyable game ever!

WE shooting lists are pretty much hard-counters to the current elf armies, because the combination of lots of poisoned, armor-denying, AP longbows will shred anything t3 and kill most high-toughness monsters. the counter to a shooting-heavy force is MSU or MMU, and general target saturation. also, w...
by overtninja
13 Jun 2014, 18:12
Forum: The Call of the Hunt
Topic: Triumph & Treachery 1200 points
Replies: 5
Views: 514

Re: Triumph & Treachery 1200 points

hmm, 200 points of mercs is pretty much nothing, unfortunately. if you're trying to reconcile fluff for your army, remember that wood elves are always diverting their enemies into their other enemies to kill two birds with one stone, so to speak. you could claim that the boar boyz are the remnants o...
by overtninja
12 Jun 2014, 19:33
Forum: The Call of the Hunt
Topic: Triumph & Treachery 1200 points
Replies: 5
Views: 514

Re: Triumph & Treachery 1200 points

take shadow on your weaver so that you can reduce the toughness of your targets and make those shots count if your'e concerned about wound generation with them. your best bet is probably going to be to avoid until you can pounce on weakened targets. let your opponents pick each other apart and then ...