Search found 130 matches

by Merlin Elf friend
27 Nov 2015, 17:43
Forum: The Meadow of Arts
Topic: AoS Wanderers
Replies: 6
Views: 1788

Re: AoS Wanderers

Love the paint job; but as I play mainly AoS now, I prefer using the small oval bases for cavalry over round ones - still every one to their own!
by Merlin Elf friend
07 Sep 2015, 10:42
Forum: The Meadow of Arts
Topic: Basing Techniques, Tutorials and Tips?
Replies: 16
Views: 5618

Re: Basing Techniques, Tutorials and Tips?

I have found a good cheap way of basing for my autumn themed WE is to use "mixed herbs" from a supermarket or similar outlet; just PVA glue to base, allow to dry overnight, shake off access material, then add three or four patches of different browns. Not Golden Daemon standard by miles; b...
by Merlin Elf friend
27 Aug 2015, 13:07
Forum: The Glade of Generals
Topic: Armour Piercing 8th Edition
Replies: 5
Views: 1283

Re: Armour Piercing 8th Edition

Have to agree with Phil on this, Razor Standard Only works in Close Combat; not shooting.

Regards Merlin E.f.
by Merlin Elf friend
23 Aug 2015, 11:40
Forum: The Pool of Enlightenment
Topic: rule q: wyldwoods
Replies: 2
Views: 2093

Re: rule q: wyldwoods

The Sylvaneth Wyldwood is a "Scenery Warscroll", in a similar manner to using The DragonFate Dais or Numinous Occulum, etc; this seems to be a new thing in AoS, you buy a "kit" to use with your army, this scenery/terrain piece has its own special abilities/rules which you use to ...
by Merlin Elf friend
21 Aug 2015, 12:10
Forum: The Glade of Generals
Topic: AoS Strategy: Charge and Flee (sacrifice tactic)
Replies: 19
Views: 9400

Re: AoS Strategy: Charge and Flee (sacrifice tactic)

Hi "NN", the extra "reform" is only allowed to a unit that has broken cohesion during pile in/losses in combat, we limit it to one unit per turn (the worst affected). The "arbitrary limit" was only introduced to put a bit of a brake on our two main OP Armies (Ogres and ...
by Merlin Elf friend
20 Aug 2015, 11:20
Forum: The Glade of Generals
Topic: AoS Strategy: Charge and Flee (sacrifice tactic)
Replies: 19
Views: 9400

Re: AoS Strategy: Charge and Flee (sacrifice tactic)

Hi "NN", I have played about 12 games of AoS now, albeit with the same Gaming Group at my local GW Store in the UK, the only time we have allowed "a break in unit cohesion" is on the pile in, to get the maximum number of models into combat range (of their melee weapon), we then a...
by Merlin Elf friend
18 Aug 2015, 10:59
Forum: The Hall of Discussion
Topic: Games Workshop Store:
Replies: 40
Views: 23637

Re: Games Workshop Store:

Must admit I can see the sense of retaining the movement trays when using larger units, typically 15+ for infantry, or 8+ for cavalry. I have decided to keep my Wild Riders and Reavers/Glade Riders on the "old" 25x50mm cavalry bases, only my "hounds" and a couple of mounted Heroe...
by Merlin Elf friend
18 Aug 2015, 10:28
Forum: The Hall of Discussion
Topic: Ideas for new Wood Elves AoS - Formation
Replies: 7
Views: 1313

Re: Ideas for new Wood Elves AoS - Formation

Hi Gwill,

I like the above; but think it would benefit from a unit or two of the hounds, also this allows you to raise more Hounds, which I think will help in redirection/chaff hunting etc.
by Merlin Elf friend
12 Aug 2015, 10:48
Forum: The Hall of Discussion
Topic: Games Workshop Store:
Replies: 40
Views: 23637

Re: Games Workshop Store:

The Store is just saying that the models "look cooler" on round bases, to some extent I have to agree. But there is also the point that having committed to round bases it will be harder to play WHFB elsewhere as the square bases are a must with the older versions of the game. Hence I will ...
by Merlin Elf friend
11 Aug 2015, 10:47
Forum: The Hall of Discussion
Topic: Games Workshop Store:
Replies: 40
Views: 23637

Re: Games Workshop Store:

No, not according to the first WD with AoS models in it. However our local GW Store is trying to push players in that direction, I am going for a compromise, ie, if making a NEW unit I will use oval or round bases unless it was a ranked combat regiment (EG/WWR) come to mind, in which case I will sti...
by Merlin Elf friend
11 Aug 2015, 10:33
Forum: The Glade of Generals
Topic: Wanderer host - help
Replies: 3
Views: 844

Re: Wanderer host - help

I think you need melee troops not more ranged with that list; how about a couple of Chariots or 5 Hounds of Orion, otherwise I would stick to the Wardancers, three War Hawks could also work.

Good Luck Merlin E.f.
by Merlin Elf friend
10 Aug 2015, 13:09
Forum: The Hall of Discussion
Topic: AoS Point Cost Algorithm!
Replies: 38
Views: 27100

Re: AoS Point Cost Algorithm!

Hi "NN" I think you have hit the proverbial "nail on the head" here; GW is definitely pushing the "Beer and Pretzels"/new guys end of the scale at the moment! However as sales slow down with the "new toys" becoming a tad less shiny, then I think they will star...
by Merlin Elf friend
10 Aug 2015, 12:44
Forum: The Glade of Generals
Topic: AOS Wood Elf units, strengths/weaknesses
Replies: 53
Views: 30618

Re: AOS Wood Elf units, strengths/weaknesses

I have found that using "OUR" two types of wizard can be very useful, I have been running a mixed force, so as wizard abilities can only be used on either the Wanderer OR Sylvaneth (depending on wizard type), tend to use Treeman Ancient with Branchwraith support for my Dryads and (new favo...
by Merlin Elf friend
07 Aug 2015, 11:25
Forum: The Hall of Discussion
Topic: AoS Point Cost Algorithm!
Replies: 38
Views: 27100

Re: AoS Point Cost Algorithm!

We have been playing a fun level AoS campaign at my local GW store, at about 5-7 warscroll level, we have about 10 regular players, only two armies have found to be overpowering: A Destruction Ogre Army that contained about 30 Ogres, plus Tyrant and Firebelly; the problem being no cap on the number ...
by Merlin Elf friend
06 Aug 2015, 11:39
Forum: The Call of the Hunt
Topic: WotSF Age of Sigmar
Replies: 14
Views: 6692

Re: WotSF Age of Sigmar

I have found Treeman/Treeman Ancient and the "unloved" TreeKin to be really good in AoS, especially when playing in the region of 50-60 wounds, need at least one Sylvaneth wizard, so you can "heal" them; I usually add about 12-15 waywatchers for additional ranged attacks - both t...
by Merlin Elf friend
02 Aug 2015, 11:39
Forum: The Hall of Discussion
Topic: Price hike???
Replies: 6
Views: 1443

Re: Price hike???

Definitely used to be 12 Dryads for £18 (UK) price. There is a price hike but is quite small (in UK at least), you now get 16 dryads for £25, using £1:50 per model (from 12 off) the increase is £1 (per box) in UK. The Guardians of the Wood boxed set has Changed its contents/been repackaged, used to ...
by Merlin Elf friend
29 Jul 2015, 15:01
Forum: The Hall of Discussion
Topic: Games Workshop Store:
Replies: 40
Views: 23637

Re: Games Workshop Store:

Had an extremely quick look at the White Dwarf due out this Saturday; in the back the dryads were on pre-order for £25; but as stated elsewhere there are now 16 in the box, so only a minimal price hike (about £1), as they worked out at £1:50 per model when £18 for 12. Absolute Bargain when compared ...
by Merlin Elf friend
26 Jul 2015, 12:26
Forum: The Pool of Enlightenment
Topic: AoS Realms?
Replies: 3
Views: 2133

Re: AoS Realms?

The different Realms are reached through the various "Realm Gates", hence the current Battles in AoS are for these gates and thus troop access to these places. The Nine Realms are: Chaos , Heavens where God-King Sigmar and the remaining Good Guys hang out (also where the Storm Host Eternal...
by Merlin Elf friend
25 Jul 2015, 11:03
Forum: The Hall of Discussion
Topic: Age of Sigmar SDK
Replies: 17
Views: 2591

Re: Age of Sigmar SDK

I rather like the idea of the 9 different Realms, with the link to the "old" Winds of Magic (plus Chaos). Can't quite make up my mind if the Skaven should have been left as an independent "Force of Destruction". The on going battle for the various Realm Gates I think is a good st...
by Merlin Elf friend
25 Jul 2015, 10:36
Forum: The Hall of Discussion
Topic: Games Workshop Store:
Replies: 40
Views: 23637

Re: Games Workshop Store:

I think, bit of both, last price I paid was £18 for 12 (in UK). My guess is 10 for £20-25 repackaged with round bases. Warscroll gives a benefit for 12+ in a unit and most unit numbers (for infantry) are either 5 or 10. Just hope it won't be £20/25 for Five models! The new Sigmarites are now £30 for...
by Merlin Elf friend
24 Jul 2015, 11:28
Forum: The Hall of Discussion
Topic: Age of Sigmar SDK
Replies: 17
Views: 2591

Re: Age of Sigmar SDK

Hi there "NN", this does seem to be the case, all three of my Grandchildren have had a look at the AoS Starter Boxed set and though my Grandson (9) liked the models (mainly the Sigmarites), he would rather stick to 40k; However my two Granddaughter's (7 & 9) wanted to have a go - the y...
by Merlin Elf friend
20 Jul 2015, 10:11
Forum: The Hall of Discussion
Topic: Heads Exploding! Age of Sigmar Rules Released Online
Replies: 151
Views: 55110

Re: Heads Exploding! Age of Sigmar Rules Released Online

I agree with Tropic on this, with one caveat, units shoot at an extra -1 to hit on the turn they appear due to the disorientation of appearing suddenly in the middle of a battle; good Rules Jack - well done!
by Merlin Elf friend
20 Jul 2015, 09:54
Forum: The Hall of Discussion
Topic: AOS Customized battle scrolls!?!
Replies: 2
Views: 704

Re: AOS Customized battle scrolls!?!

I am pretty sure the TreeLord/TreeLord Ancient Warscrolls are intended for use when using Sylvaneth in the Battle Plans for The Jade Kingdom (The Realm of Ghyran - Life Magic). IMHO I think 6 points for the Glade Guard in their current Warscroll is not far off, and using that figure each warscroll c...
by Merlin Elf friend
17 Jul 2015, 15:16
Forum: The Hall of Discussion
Topic: Printer Friendly Warscrolls
Replies: 5
Views: 2057

Re: Printer Friendly Warscrolls

The other option is to print out in Black and White on single-sided A4 and put two sheets in a single A4 "poly-pocket" then make up your own ring-binder folder. This is what I intend to do soon.

Best regards Merlin E.f.
by Merlin Elf friend
16 Jul 2015, 11:21
Forum: The Glade of Generals
Topic: AOS Wood Elf units, strengths/weaknesses
Replies: 53
Views: 30618

Re: AOS Wood Elf units, strengths/weaknesses

Garmaeron, thanks for the insights, I will definitely go Treeman/Dryads and maybe some TreeKin with a largish unit of waywatchers for ranged support. Anyone have any experience relating to Reavers vs Glade Riders, I think I have read one post giving the edge to the reavers - thanks. Regarding the Sy...