Search found 187 matches
- 20 Nov 2014, 01:45
- Forum: The Hall of Discussion
- Topic: Help A New Blood Out?
- Replies: 12
- Views: 1989
Re: Help A New Blood Out?
Another thing to keep in mind is the meta you're playing in - my meta is super chill, so when I showed up with my modified net list from the new book I won too easily and it wasn't fun, so I had to tone it down. Luckily I had a bunch of stuff from the old book that's now less competitive so it wasn'...
- 25 Sep 2014, 01:04
- Forum: The Pool of Enlightenment
- Topic: Order that shots are resolved.
- Replies: 24
- Views: 1942
Re: Order that shots are resolved.
I don't think so, but I have no idea where to look for this. In any case, it's unlikely that it will happen, as the bow is s3 - against most things you'll be wounding on 6s, or 5s if you get the right target for your arrow.
- 19 Sep 2014, 23:14
- Forum: The Hall of Discussion
- Topic: Branchwraiths and lore of undeath?
- Replies: 14
- Views: 2429
Re: Branchwraiths and lore of undeath?
Fantastic idea! Unfortunately we're stuck with skeletons unless we do the boosted version, as zombies are 20+ and I'm pretty sure you have to stick to unit size requirements
- 09 Sep 2014, 01:10
- Forum: The Glade of Generals
- Topic: Eagle glade captain builds
- Replies: 13
- Views: 3235
Re: Eagle glade captain builds
This, I think, is my favorite from the following thread
179 - Eagle Captain - Armor of Destiny (Heavy Armor, 4+ ward), shield, spear
for a 3+/4++ and a bunch of warmachine/chaff-clearing attacks
http://asrai.org/viewtopic.php?f=43&t=2 ... in#p325559
179 - Eagle Captain - Armor of Destiny (Heavy Armor, 4+ ward), shield, spear
for a 3+/4++ and a bunch of warmachine/chaff-clearing attacks
http://asrai.org/viewtopic.php?f=43&t=2 ... in#p325559
- 07 Sep 2014, 01:32
- Forum: The Glade of Generals
- Topic: how to kill nagash
- Replies: 42
- Views: 10235
Re: how to kill nagash
The spell "Banishment" from the lore of light causes 2d6 s4+x hits where x is the number of light wizards within 12" of the caster; what this means is that if you take 6 lv1s (or do you only need 5?) you can get the spell up to s10 and massacre nagash. Also, light spells add an extra ...
- 02 Sep 2014, 20:35
- Forum: The Outer Fields
- Topic: Article on Bell of Lost Souls
- Replies: 10
- Views: 2308
Re: Article on Bell of Lost Souls
I like it! Very well written, and definitely an important part of the hobby. I've actually been working on my forest-spirits list~
- 20 Aug 2014, 18:02
- Forum: The Hall of Discussion
- Topic: Mat Wards final gift
- Replies: 32
- Views: 5074
Re: Mat Wards final gift
Moonstone is a mobility item in the army with the most mobility in the game. Its like giving a guy with a blowtorch a lighter. No, I'd say it's like giving a guy with wings a jetpack; it's an additional measure of security (and plain faster). Or, if given to a slow unit like WWR or WW, it is a fast...
- 20 Aug 2014, 14:53
- Forum: The Outer Fields
- Topic: Undead campaign
- Replies: 35
- Views: 6926
Re: Undead campaign
Isn't the lady of the lake a WE invention?faeg nad teli wrote:What do you think of a possible Ariel dual kit with the lady of the lake? They are reported to be similar and in light of the events written in the wood elf time line I could see them released together with a campaign book
- 20 Aug 2014, 07:08
- Forum: The Call of the Hunt
- Topic: Regiments of Renown
- Replies: 21
- Views: 1728
Re: Regiments of Renown
I just theory-hammered the following 33 - 3x EG 22 - 2x WWR 25 - Bladesinger 20 - WW Replace EG with dryads at your leisure. Orginally I had shields on the EG and a spear on the Bladesinger (who was then just a wardancer) and two scouts instead of a WW, but then I remembered the max 50% special. I l...
- 20 Aug 2014, 05:17
- Forum: The Glade of Generals
- Topic: Lv 4 or 2 Lv 2s?
- Replies: 7
- Views: 985
Re: Lv 4 or 2 Lv 2s?
If you really like the signature spell (like bests; wissans) in both lores and will use both, then yeah go for it! But don't depend on getting any of the other spells or you'll get screwed over. A lv4 adds more reliability.
- 20 Aug 2014, 05:14
- Forum: The Hall of Discussion
- Topic: How to use Treemen?
- Replies: 11
- Views: 1558
Re: How to use Treemen?
I tend to either block flanks, counter charge, or use him as an anvil. if there are cannons I hide him behind enemy units and hope he won't risk it, but cannons scare me a lot. I generally just use one, so if he has a cannon I'll try to poison it to death, but otherwise I just accept my losses and b...
- 15 Aug 2014, 18:20
- Forum: The Call of the Hunt
- Topic: 2400 Hippy Tree Elves
- Replies: 4
- Views: 590
Re: 2400 Hippy Tree Elves
Thanks for the comments! For purely competitive reasons, I've changed it to the following. 2400 360 - Treeman Ancient - lv4 90 - Waystalker 274 - 24 Dryads - Nymph 120 - 5 GR - Hagbane, Banner 120 - 5 GR - Hagbane, Banner 110 - 5 GR - Hagbane 226 - 7 Wild Riders - Std, Hunter, BoEF, Shields 180 - 10...
- 14 Aug 2014, 20:35
- Forum: The Call of the Hunt
- Topic: 2400 Hippy Tree Elves
- Replies: 4
- Views: 590
2400 Hippy Tree Elves
Hello Asrai! Since I first started playing WE a little over a year ago (and actually since I first considered playing them 4-5 years ago), I was drawn to them because they were, in essence, hippy tree elves. They give zero [censored] about conventional warfare and literally live (and fight) with tre...
- 13 Aug 2014, 04:37
- Forum: Weald of Evolution
- Topic: magic missiles vs buildings
- Replies: 4
- Views: 2131
Re: magic missiles vs buildings
Cinematically, it should probably help at least a little bit, but honestly buildings are so great to hold as it is that we don't need even more buffs -_- If you want you can think of it blasting the stones (or whatever) of the building into the people inside or something similar
- 04 Aug 2014, 18:31
- Forum: The Glade of Generals
- Topic: Avoiding the net list.
- Replies: 23
- Views: 5449
Re: Avoiding the net list.
Taking AoA and the moonstone is a surefire guide to fun. Throw that in with some combat blocks and avoid either scouts or Fast Cav for a whole list - try to fill the points with forest spirits, as shadow synergizes well with them as well as with shooting.
- 29 Jul 2014, 15:13
- Forum: The Hall of Honours
- Topic: Victory against the Lizardmen "I vs. we"
- Replies: 11
- Views: 1325
Re: Victory against the Lizardmen "I vs. we"
Thanks for the report mate! Interestingly, I thought you were making a clever play on the first letters (L vs WE goes to l (which looks like I) vs we), but then you switched it on me! Either way, that was definitely fascinating and I look forward to more!
- 29 Jul 2014, 05:30
- Forum: The Glade of Generals
- Topic: Lore of Light for Close Combat Elves
- Replies: 17
- Views: 4029
Re: Lore of Light for Close Combat Elves
Maybe it would be if you can choose the spells, but there is far too little consistency possible from just a lv2.
- 29 Jul 2014, 05:18
- Forum: The Glade of Generals
- Topic: Some observations on my current list and new wood elves
- Replies: 13
- Views: 2137
Re: Some observations on my current list and new wood elves
I like it! A few things though. First - how did executioners finish off WR? 7 should statistically be getting almost 20 wounds against t3, so unless it was a massive unit they shouldn't have even struck back! The witch elves I can sort of get since they strike at the same time, but still, those witc...
- 24 Jul 2014, 04:54
- Forum: The Call of the Hunt
- Topic: Heroic last stand
- Replies: 12
- Views: 1377
Re: Heroic last stand
Lol I love the waystalker waywatchers idea. That could be fun just ro see how it works. So many arrows. Only problem with a scout / fast cav is that I can't leave the 18" box I am in. Anything outside take a ls test at -2 and if fails, flees. I have to wait for him to come to me. Oh ok - that'...
- 23 Jul 2014, 15:47
- Forum: The Call of the Hunt
- Topic: Heroic last stand
- Replies: 12
- Views: 1377
Re: Heroic last stand
I would go with all scouts and fast cav - play avoidance, as you don't have enough to just bash his army. Wild Riders, a shadow weaver in sisters, maybe some scouts for anti-warmachines (if you think he'll have them?) etc. 240 - lv Shadow Weaver - Steed 150 - 5 WR - Shields, Banner 150 - 5 WR - Shie...
- 22 Jul 2014, 06:06
- Forum: The Hall of Honours
- Topic: JAMOB's Bloody Elves
- Replies: 10
- Views: 2928
Re: JAMOB's Bloody Elves
Hello all! This was actually from almost a month ago, but I deleted the file by accident and only just found it again. I've since been trying out O&G just because I'm more competitive than my meta is with WE, so playing such a random army is pretty fun. Anyway, on we go. 1850 vs. Tomb Kings Army...
- 22 Jul 2014, 06:03
- Forum: The Glade of Gathering
- Topic: Collector Now Playing
- Replies: 1
- Views: 763
Re: Collector Now Playing
Cheers mate! Definitely post up pictures of your models, and let us know how your games go. Welcome to the glade!
- 22 Jul 2014, 06:02
- Forum: The Call of the Hunt
- Topic: 2,000 points - WWR or treekin?
- Replies: 2
- Views: 562
Re: 2,000 points - WWR or treekin?
It depends on what you want the unit to do. Hold their ground and not die? Or kill stuff while dropping like flies? The former, treekin, the latter, WWR. In your list, WWR would probably be better. Still, you have a lot of s5 from the treemen anyway - do you really need more? If you want to fit an e...
- 22 Jul 2014, 05:43
- Forum: The Glade of Generals
- Topic: Waywatchers and Treemen
- Replies: 4
- Views: 999
Re: Waywatchers and Treemen
It's really situational. My meta has little-no heavy armor, so I use a treeman and it works spectacularly. If there were more, I would definitely bring out the waywatchers more. For now, treemen, treekin, and Wild Riders (coupled with magic) are more than enough for the armor I face. Play around wit...
- 18 Jul 2014, 03:24
- Forum: The Call of the Hunt
- Topic: 600 points vs Dark Elves
- Replies: 3
- Views: 391
Re: 600 points vs Dark Elves
You're right mate - you can have 7.5 WayWatchers at 600 (or, essentially, 7). I'd take those 7 and 6 Wardancers (with 10 points left), or otherwise take 6 WW and 8 Wardancers.