Search found 83 matches
- 10 Sep 2015, 21:26
- Forum: The Hall of Discussion
- Topic: 9th Age
- Replies: 41
- Views: 17504
Re: 9th Age
New fluff will have to be written, so if anybody is good at writing that would be most helpful to people there I am guessing.
- 17 Aug 2015, 08:00
- Forum: The Hall of Discussion
- Topic: 9th Age
- Replies: 41
- Views: 17504
Re: 9th Age
Time will tell, its hard to say what changes army needs before they nail down the basic rules.
Would be nice if we got back our own lore that could manipulate forests (in a miningful way) and maybe even summon them.
Would be nice if we got back our own lore that could manipulate forests (in a miningful way) and maybe even summon them.
- 17 Aug 2015, 07:54
- Forum: The Hall of Discussion
- Topic: ETC Results
- Replies: 12
- Views: 1715
Re: ETC Results
If only the conditions were not so horrible. No clima, it was like playing in the oven. Every 2nd game of the day was torture with last being by far the worst (imo).
- 09 Jun 2015, 12:08
- Forum: The Glade of Generals
- Topic: Wildwood Ranger Horde
- Replies: 50
- Views: 15752
Re: Wildwood Ranger Horde
You could alternativly also put them in a fear causing forest and get extra attacks against everything (if needed).
- 02 Feb 2015, 17:16
- Forum: The Glade of Generals
- Topic: 'Pushing us off the table'
- Replies: 90
- Views: 21468
Re: 'Pushing us off the table'
Ehm, what??
Our arrows are 'enchanted items' as well.
So, if you put the banner in a unit with hagbane arrows it will be poisoned and flaming?
Our arrows are 'enchanted items' as well.
So, if you put the banner in a unit with hagbane arrows it will be poisoned and flaming?
- 02 Feb 2015, 11:12
- Forum: The Glade of Generals
- Topic: 'Pushing us off the table'
- Replies: 90
- Views: 21468
Re: 'Pushing us off the table'
Ehm, that wont work since HoDA is magical it wont be getting flaming or am I missing something?Riders has BoEF, put him in there first turn and don't vanguard, so his HoDA will be flaming.
- 30 Jan 2015, 12:21
- Forum: The Glade of Generals
- Topic: Spellweaver w/ Unicorn
- Replies: 69
- Views: 17244
Re: Spellweaver w/ Unicorn
There was some rule that prevented chars to join flying units, right?
Or we can put the her in a unit of warhawks? She would get proper LoS then no worries with cannons.
Or we can put the her in a unit of warhawks? She would get proper LoS then no worries with cannons.
- 29 Jan 2015, 16:06
- Forum: The Hall of Discussion
- Topic: Wildwood Rangers
- Replies: 54
- Views: 7289
Re: Wildwood Rangers
Meant to stand in 3 ranks in a fear causing forest unless you are facing somebody that is causing fear all around.
- 29 Jun 2014, 14:44
- Forum: The Pool of Enlightenment
- Topic: Calingor's stave
- Replies: 11
- Views: 1655
Calingor's stave
Straight to question. 8+ cast: you can cast it on forest inside 18 inches for it to move a) Is the range if you are planing to use it as damage on enemy unit in forest also 18 inches or is it anywhere on the board? b) Does it work on enemy units in combat? 16+ to cast: it works on all forests in 12 ...
- 19 Jun 2014, 13:02
- Forum: The Glade of Generals
- Topic: jgibz Army Blog (4th report 6/26)
- Replies: 16
- Views: 1862
Re: jgibz Army Blog (3rd report 6/19)
I always thought that for saves it was regen OR ward saves not both (for the same unit).
- 18 Jun 2014, 10:01
- Forum: The Hall of Discussion
- Topic: Kitbashing Wildriders/Glade Riders
- Replies: 7
- Views: 998
Re: Kitbashing Wildriders/Glade Riders
You can just use wild riders helm and cut a bit of a normal (glade rider or archer) head to fit it. The hair wont be as long as pretty as on original model, but it works just fine.
- 16 Jun 2014, 19:18
- Forum: The Call of the Hunt
- Topic: Hello - First posted list - CC Heavy
- Replies: 12
- Views: 1029
Re: Hello - First posted list - CC Heavy
Not sure what kind of advice you are looking for here. But if you are open to suggestions you could try a list that looks something like this: Spellweaver - lvl4 (shadow or death) - power scroll, moonstone - 295 Glade guardian - bsb - HoDA - 135 12x Glade guard - musician - poison shots -190 12x Gla...
- 16 Jun 2014, 18:35
- Forum: The Glade of Generals
- Topic: Waywatchers: when to choose fast shots and aimed shots
- Replies: 12
- Views: 1764
Re: Waywatchers: when to choose fast shots and aimed shots
That is a problem that is hard to approach since it heavily depends on what units your opponent still has on the table.
T5 and better you will wound only on 6s.
Now if they have a lot of armor (1+, 2+ ) and ward saves as well it might be a bit hard to kill it with different kind of shooting ...
T5 and better you will wound only on 6s.
Now if they have a lot of armor (1+, 2+ ) and ward saves as well it might be a bit hard to kill it with different kind of shooting ...
- 16 Jun 2014, 07:27
- Forum: The Hall of Discussion
- Topic: Tucked away terrain
- Replies: 12
- Views: 1470
Re: Tucked away terrain
Like following the rules for setting up terrain?
You could also say that each quadrant can only have one or two pieces of terrain.
You could also say that each quadrant can only have one or two pieces of terrain.
- 13 Jun 2014, 11:03
- Forum: The Glade of Generals
- Topic: Wardancers = Skaven Counter?
- Replies: 14
- Views: 2017
Re: Wardancers = Skaven Counter?
Well, yes, but they will still most likely be steadfast.
- 13 Jun 2014, 07:24
- Forum: The Hall of Honours
- Topic: 2500pts WE vs WoC netlist
- Replies: 19
- Views: 3107
Re: 2500pts WE vs WoC netlist
If you overrun into an enemy unit it is treated as a charge. So, no, no stopping in front of enemy unit.
What do you mean you are not steadfast in a forest? You only lose ranks not the steadfast ability (inside a forest) - sadly.
What do you mean you are not steadfast in a forest? You only lose ranks not the steadfast ability (inside a forest) - sadly.
- 10 Jun 2014, 12:46
- Forum: The Glade of Generals
- Topic: Unit Size in an MSU Army List
- Replies: 24
- Views: 3042
Re: Unit Size in an MSU Army List
So, is anybody working on making the comprehensive tactic page for MSU? This thread is inactive for almost a month now ...
- 10 Jun 2014, 07:41
- Forum: The Call of the Hunt
- Topic: 2400 list
- Replies: 5
- Views: 644
Re: 2400 list
Actually the rule in ETC says this: BSBs can take all the equipment their unit type has access to as if they weren't BSBs. Wood Elf BSB can take kindreds and do not lose their longbow. So, yes, they can take all the magic items, but how do you justify that he can also take the banner? That is a dire...
- 09 Jun 2014, 10:13
- Forum: The Call of the Hunt
- Topic: 2400 points etc list
- Replies: 2
- Views: 507
Re: 2400 points etc list
I know. Sadly under ETC there is a severe limitation on the poison/trueflight/waywtachers/waystalker amount. You can have all together 60 points. Poison and trueflight arrows are 1 point each, waywatchers are 2 points each and waystalker is 5 points each. So lets say you have 15 waywatchers that wou...
- 05 Jun 2014, 07:03
- Forum: The Call of the Hunt
- Topic: 2400 Vs Daemons
- Replies: 5
- Views: 720
Re: 2400 Vs Daemons
One dicing sounds nice , but in reality you have only 66% chance to cast a spell, so its a big risk to one dice anything especially at start since you can easily stay without a magic phase (fail to cast).
- 04 Jun 2014, 07:58
- Forum: The Pool of Enlightenment
- Topic: multiple dangerous terrain tests
- Replies: 53
- Views: 4577
Re: multiple dangerous terrain tests
Are you really saying that your enemy can have too many casulties before it reaches your units?
Man I hope you never have to command men in real combat.
Man I hope you never have to command men in real combat.
- 04 Jun 2014, 07:44
- Forum: The Hall of Discussion
- Topic: the new banners - joke of the year?
- Replies: 71
- Views: 7547
Re: the new banners - joke of the year?
Well you could put the 'free' wood close to the middle of the board. Put the BSB in unit of wild wood rangers move them 12 inches forward so they are just outside of the wood or inside, depending on what is in front of the unit. So whatever comes towards you does DT tests from venom thicket (or not ...
- 03 Jun 2014, 07:36
- Forum: The Pool of Enlightenment
- Topic: Sisters and Giving +1 to accompanying Weavers
- Replies: 10
- Views: 1043
Re: Sisters and Giving +1 to accompanying Weavers
Ok, lets see then. :) Each time the Unit casts a spell... This part is actually not related to the bonus part but to the casting part of the spell, where it tells you, you have to point to the specific model in the unit that will actually cast the spell, like you have to say which wizard will cast a...
- 02 Jun 2014, 18:56
- Forum: The Call of the Hunt
- Topic: 2400 points etc list
- Replies: 2
- Views: 507
2400 points etc list
Here is one of my first attempts of building a WE ETC list with the latest rule pack that came out. 2400 Pts - Wood Elves Army Spellweaver - steed, lvl4 (probably shadow), moonstone, obsidian amulet (MR2), dispell scroll - 335.0 Pts Glade Captain - steed - BSB - Asrai Longbow; Light Armour; Shield; ...
- 01 Jun 2014, 19:10
- Forum: The Pool of Enlightenment
- Topic: Sisters and Giving +1 to accompanying Weavers
- Replies: 10
- Views: 1043
Re: Sisters and Giving +1 to accompanying Weavers
If anyone tries to argue this way against me, I would argue that their level 4 wizard is then considered to be a lvl 2 wizard together with the unit of sisters. Thats just silly. :) The rule actually does say so. It might not be intended that way but that is not how its written. The whole rule keep...