Search found 30 matches

by SmithF
03 May 2016, 16:20
Forum: The Glade of Generals
Topic: 9th Age: Sylvan Elves
Replies: 24
Views: 6018

Re: 9th Age: Sylvan Elves

Hello! I just wanted to let you guys know that the official v1.0 version of the rules of 9th age has been published! link: http://www.the-ninth-age.com/index.php?simple-page/ The game is now complete, and won't be changing in the near future (the next patch won't be until 2017, probably). So it's ti...
by SmithF
17 Dec 2015, 16:52
Forum: The Call of the Hunt
Topic: 2400 ninth age (forest ambush)
Replies: 3
Views: 2306

Re: 2400 ninth age (forest ambush)

Hey Josse! I think we played against each other in Brugges (Belgian GT) a couple of years back, a Wood Elf Mirror match! If that's you, looking forward to meeting you again some day (if the Belgian tournament scene ever wakes up from its slumber!) I like your list, I can see where you're going with ...
by SmithF
27 Aug 2015, 07:23
Forum: The Hall of Discussion
Topic: 9th Age
Replies: 41
Views: 18781

Re: 9th Age

Greetings! I have posted a battle report of my Wood Elves (with NO shooting) against High Elves, using the 9th age Alpha ruleset. Here's a link for it over at TWF, I think it might help with the debate. I hope to be able to make more reports and give more feedback to the 9th age team, but it looks a...
by SmithF
04 Jul 2015, 11:23
Forum: The Hall of Discussion
Topic: Best 3/Worst 3 units Redux
Replies: 6
Views: 1171

Re: Best 3/Worst 3 units Redux

Risking to sound a bit heretical, here's my top 3: - Best 3: Wardancers: their killing blow dance only got better, and they still excel at keeping characters in death stars honest. They can almost reliably stop an enemy charge for a turn with their 3+ ward, especially in a wood. Finally, with their ...
by SmithF
26 Jun 2015, 13:38
Forum: The Glade of Generals
Topic: why are we so afraid of cannons?
Replies: 22
Views: 3415

Re: why are we so afraid of cannons?

Target saturation is certainly a way to handle the cannon threat, but the problem doesn't lie with the imperial cannons. Factor in the flaming hits from Skullcannons, the re-rolls on artillery dice from Dwarven artillery, the fact that there's rarely just one cannon around... (Not to mention the pre...
by SmithF
25 Jun 2015, 14:14
Forum: The Glade of Generals
Topic: Wildwood Ranger Horde
Replies: 50
Views: 15770

Re: Wildwood Ranger Horde

I've been using Wildwood Rangers ever since the new book came out: 2 units of 17 with Standard and Musician. To me, the big advantage of WWR is the large number of high strength attacks. They pump out s5 attacks regardless of charging/magic and that's something that I need with my gaming style. The ...
by SmithF
26 Jul 2014, 11:20
Forum: The Hall of Discussion
Topic: HELP NEEDED Foot Based List-Theory Hammer b4 the Actual List
Replies: 16
Views: 1826

Re: HELP NEEDED Foot Based List-Theory Hammer b4 the Actual

I may be a bit biased, but Wood Elf hordes really seem to me a waste of points. Sure, 30 Wildwood rangers are a great asset to have, but they are also relatively easy to avoid or redirect. Plus, a very good target for warmachine fire, seeing how many kills a well placed template will yield. I think ...
by SmithF
22 Jul 2014, 15:05
Forum: The Hall of Discussion
Topic: Have you had any success running Combat Wood Elves?
Replies: 83
Views: 11006

Re: Have you had any success running Combat Wood Elves?

Thanks for your feedback, it's much appreciated. Nice to hear about the Branchwraith, I agree that she's very good value for money at 65 points. Re: Treekin: Well, it's one of these units that will always lose out in comparison to Wild Riders, because -lets face it- everything is less effective than...
by SmithF
18 Jul 2014, 15:14
Forum: The Hall of Discussion
Topic: Have you had any success running Combat Wood Elves?
Replies: 83
Views: 11006

Re: Have you had any success running Combat Wood Elves?

@Sidewinder: I came off a bit harsh in my last post. Nothing is a problem, after all it's a game of toy soldiers and we're all out to have fun. But the topic at hand is combat-oriented wood elves and, to an extent, why it's not effective or popular. It is in this context that I see "problems&qu...
by SmithF
17 Jul 2014, 23:22
Forum: The Hall of Discussion
Topic: Have you had any success running Combat Wood Elves?
Replies: 83
Views: 11006

Re: Have you had any success running Combat Wood Elves?

Re: protecting treemen/TMA There are two ways to approach this issue. Either you hug terrain (buildings, stone walls, large impassable terrain pieces or big hills) and wait it out until cannons are dealt with or engaged (usually turn 3 or so), or you go all out attack and hope that target saturation...
by SmithF
17 Jul 2014, 07:57
Forum: The Hall of Discussion
Topic: Have you had any success running Combat Wood Elves?
Replies: 83
Views: 11006

Re: Have you had any success running Combat Wood Elves?

To say that WR's and WH's are the only real combat units in the book is over-generalizing. Sure in the likely optimal Avoidance build they are. But WWR, Treemen, EG or Sisters with characters, Dragons can still fight. It is worth exploring other possibilities before consigning combat lists to the d...
by SmithF
07 Jul 2014, 16:48
Forum: The Glade of Generals
Topic: Enchanted arrows: force multiplier and cause for grumbling?
Replies: 12
Views: 2271

Re: Enchanted arrows: force multiplier and cause for grumbli

So what you're really saying is that we can expect a slew of new SmithF battlereports. :p Well, yes! Although warhammer occupies a much smaller part of my free time during the summer months, I'll try to do a couple of them soon enough! @Etherdude: Even with the rangers, it's far from being a "...
by SmithF
05 Jul 2014, 09:13
Forum: The Glade of Generals
Topic: Enchanted arrows: force multiplier and cause for grumbling?
Replies: 12
Views: 2271

Re: Enchanted arrows: force multiplier and cause for grumbli

Hey, thanks for the replies! I do agree that the new glade guard are no longer what they used to be when it comes to deleting one unit per turn (s4 glade guard hitting on 3's used to do this quite well). But if you look at the bigger picture, it was not what the wood elves needed in order to win. He...
by SmithF
05 Jul 2014, 08:45
Forum: The Glade of Generals
Topic: WWR Tactica
Replies: 24
Views: 3310

Re: WWR Tactica

The Branchwraith addition is actually a good idea! I'd much rather risk losing that 65 point model than my lvl4, and 5+ regen is nothing to sniff at. On the other hand, it would significantly weaken the rest of your magic phase (being an 8+ to cast means 2 dice minimum for a lvl1 wizard, and these a...
by SmithF
04 Jul 2014, 18:30
Forum: The Glade of Generals
Topic: Enchanted arrows: force multiplier and cause for grumbling?
Replies: 12
Views: 2271

Enchanted arrows: force multiplier and cause for grumbling?

Hello, here's an issue that has become apparent to me after a handful of games with the new wood elves: The number of shots is no longer an indicator of how powerful a shooting phase you're bringing. Hagbane and trueflight arrows usually mean that your 10 gladeguard are performing a task that would ...
by SmithF
04 Jul 2014, 17:11
Forum: The Glade of Generals
Topic: WWR Tactica
Replies: 24
Views: 3310

Re: WWR Tactica

Life on its own doesn't cut it for me, to be honest: The Earthblood is nice to have, but your mage has to be in the front rank of the unit, a sitting duck against mage hunters (sure, initiative 5 is not bad but there's a lot of mage hunters with higher initiative/ASF out there). Flesh to stone is aw...
by SmithF
03 Jul 2014, 18:36
Forum: The Glade of Generals
Topic: WWR Tactica
Replies: 24
Views: 3310

Re: WWR Tactica

I will second the opinion that the WWR are not comparable to the eternal guard in terms of battlefield roles. They cost the same amount of points, but that's something you could say for a Dwarf Hammerer and a Thunderer, too. I play a mobile force focused on combat troops, with just enough shooting t...
by SmithF
18 Jun 2014, 00:22
Forum: The Glade of Generals
Topic: Unit Size in an MSU Army List
Replies: 24
Views: 3047

Re: Unit Size in an MSU Army List

While in theory you're right, (my) experience shows that they can still fulfill battlefield roles that no other unit in our army can. Namely, assisting in combo charges without giving up Combat Resolution points. Having a unit that can reliably go toe to toe with hard-hitting foes and not suffer man...
by SmithF
17 Jun 2014, 16:56
Forum: The Glade of Generals
Topic: Unit Size in an MSU Army List
Replies: 24
Views: 3047

Re: Unit Size in an MSU Army List

The problem with the list above is the lack of high strength attacks. Granted, the WR can take on pretty much anything on the charge and come out on top, but an experienced general will take advantage of frenzy and/or trim them down from afar before committing. I think that this is where Treemen, tr...
by SmithF
15 Jun 2014, 10:19
Forum: The Glade of Generals
Topic: Best uses for shadowdancers
Replies: 27
Views: 3266

Re: Best uses for shadowdancers

seanr wrote:
SmithF wrote:Fun fact:I've already had my shadowdancer auto kill an arachnarok spider on full wounds...
How did he possibly manage that?
Potion of strength, savage beast of horros and the extra attack dance! (and pretty decent rolling!)

+1for the miasma-treewhack combo, though 60pts is a bit pricey...
by SmithF
13 Jun 2014, 15:20
Forum: The Glade of Generals
Topic: Best uses for shadowdancers
Replies: 27
Views: 3266

Re: Best uses for shadowdancers

Potion of strength has always been a mainstay for my wardancer characters before, and the shdowdancer surely benefits from it: with rerolls to hit and high ws you're looking at 5 high strength attacks, perhaps more depending on spells ( beast of horros!). A good option is to use the ward save dance ...
by SmithF
10 Jun 2014, 17:31
Forum: The Glade of Generals
Topic: Unit Size in an MSU Army List
Replies: 24
Views: 3047

Re: Unit Size in an MSU Army List

Consider this a placeholder for a comprehensive post. In short, I think that a lot of thought goes into list building, which is good, but it's the actual maneuvering on the field that will win the battle. So a tactica, of sorts, should focus on the stratagems one can use to tackle bigger and more po...
by SmithF
09 Jun 2014, 16:45
Forum: The Glade of Generals
Topic: I'm starting to warm up to the Dryads.
Replies: 87
Views: 9912

Re: I'm starting to warm up to the Dryads.

I've incorporated a 20 strong dryad unit in my army and find that they certainly have their uses: being T4 with ItP means that they provide good protection vs ranged attacks to a lvl4 mage, better than the old-style wardancer bunker. If people shoot at them, these are shots that aren't targetting my...
by SmithF
12 Dec 2013, 16:32
Forum: The Glade of Generals (Old Army Book)
Topic: Tactica: Magic Lores for Wood Elves
Replies: 45
Views: 22920

Re: Tactica: Magic Lores for Wood Elves

Good article, it will certainly help out the newcomers! Being a fan of a combat-oriented force, I have mainly used the Lore of Beasts. I'll echo the comment of Drstrangelove concerning the Flock of Doom. It is an excellent spell and one that I rarely leave behind; One of the biggest threats out ther...
by SmithF
28 Sep 2013, 12:19
Forum: The Call of the Hunt (Old Army Book)
Topic: Which list is COOLER for an upcoming friendly tournament
Replies: 22
Views: 1827

Re: Which list is COOLER for an upcoming friendly tournament

Hello The first one could be quite effective, but I can see predict a lot of frustration due to the 4 Eagle Riders. The second list is far more innovative and people will be glad to face some of the rarely seen choices, namely a Stag rider and a Unicorn rider. In terms of effectiveness, I'd probably...